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Alli

Mythic Ranked · Gold Gem Grab
49.2%Win rate in Gem Grab
7,028Games
88Trust Score
46. of 105Rank in Gem Grab
+2.5Skill bonus

Best map: New Horizons with 54.4% from 724 games.

Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 16.Counter safetyStar rate
Win rate 59.49.2 %
Popularity 40.0.32 %
Breadth 16.3% of maps
Counter safety 26.28.3 %
Star rate 57.25.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 59th means “better than 59% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 50.4% from 1,514 appearances08/21 — 51.9% from 1,404 appearances08/22 — 47.3% from 1,029 appearances08/23 — 49.9% from 876 appearances08/24 — 49.0% from 1,218 appearances08/25 — 45.5% from 980 appearances
50.4%08/20 45.5%08/25

Pick rate

08/20 — 0.3% from 1,514 appearances08/21 — 0.3% from 1,404 appearances08/22 — 0.4% from 1,029 appearances08/23 — 0.3% from 876 appearances08/24 — 0.3% from 1,218 appearances08/25 — 0.3% from 980 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.5 — rewards skill: from Silver to Masters the win rate climbs by 2.5 points (regression 46.8% to 49.3%). The higher the tier, the better he does.

Silver — 56.5% from 441 gamesGold — 49.3% from 7,182 gamesDiamond — 47.7% from 12,052 gamesMythic — 47.3% from 56,442 gamesLegendary — 50.1% from 30,111 gamesMasters — 50.1% from 1,075 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 51.5%
1189 61
Gem Fort Gem Grab 50.5%
1874 68
Undermine Gem Grab 49.5%
2156 70
Double Swoosh Gem Grab 47.0%
1545 65
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.9%
6256 86
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.5%
2843 74
Rustic Arcade Gem Grab+Diamond + Mythic 41.2%
427 46

Against whom

Direct duels in Gem Grab: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.0% against Nori in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 61.9% 658 games Griff 54.7% 2,707 games Ash 57.9% 580 games Rico 52.8% 2,228 games Surge 52.3% 1,962 games Meg 53.5% 946 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.1% 80.0%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.1% 60.0%
4 Urubu🫧 Mythic 29 33.7% 51.7%
5 xDi Legendary 27 32.6% 48.1%