Best map: Gem Fort with 54.9% from 923 games.
Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/11, 5 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.5 — rewards skill: from Silver to Masters the win rate climbs by 2.5 points (regression 46.8% to 49.3%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 18 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
54.9% | 923 | 57 | ||
Double Swoosh ![]() |
54.3% | 564 | 50 | ||
Hard Rock Mine prev. season |
50.9% | 4727 | 82 | ||
Deathcap Trap prev. season |
47.8% | 720 | 54 | ||
Crystal Arcade prev. season |
46.3% | 2307 | 71 | ||
Rustic Arcade prev. season |
45.6% | 1089 | 60 | ||
Undermine ![]() |
46.1% | 518 | 49 |
Direct duels in Gem Grab: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Nori in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.8%
652 games
Ash
58.2%
570 games
Griff
54.8%
2,673 games
Rico
52.7%
2,213 games
8-Bit
53.7%
945 games
Meg
53.6%
935 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.