Best map: Gem Fort with 49.4% from 2,555 games.
Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.1 — rewards skill: from Gold to Masters the win rate climbs by 8.1 points (regression 44.8% to 53.0%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
47.0% | 770 | 55 | ||
Safe Zone ![]() |
47.4% | 483 | 48 | ||
Safe(r) Zone ![]() |
45.7% | 805 | 55 | ||
Kaboom Canyon ![]() |
44.3% | 882 | 57 | ||
Pit Stop ![]() |
40.6% | 463 | 47 | ||
Hot Potato prev. season |
38.7% | 1853 | 68 |
Direct duels in Heist: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.0% against Nori in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
8-Bit
56.4%
1,091 games
Nori
54.0%
808 games
Brock
51.7%
1,500 games
Colt
51.0%
1,834 games
Edgar
50.7%
830 games
Melodie
52.3%
375 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.