Best map: Gem Fort with 49.2% from 2,599 games.
Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.3 — rewards skill: from Gold to Legendary the win rate climbs by 4.3 points (regression 42.3% to 46.6%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. 2 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
48.2% | 825 | 56 | ||
Dueling Beetles +Mythicprev. season |
41.2% | 939 | 58 | ||
Open Business +Mythicprev. season |
38.8% | 587 | 51 | ||
Parallel Plays prev. season |
38.4% | 721 | 54 |
Direct duels in Hot Zone: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.2% against Nori in Heist. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Meg
65.9%
173 games
Bo
55.6%
444 games
Griff
53.3%
448 games
Stu
52.9%
297 games
Max
51.3%
238 games
Doug
54.7%
106 games
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.