My roster

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Alli

Mythic Ranked · Diamond Hot Zone
44.0%Win rate in Hot Zone
1,273Games
62Trust Score
85. of 105Rank in Hot Zone
+4.3Skill bonus

Best map: Gem Fort with 49.2% from 2,599 games.

Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.44.0 %
Popularity 15.0.11 %
Breadth 0.0% of maps
Counter safety 38.≈ 34.3 %
Star rate 21.15.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 24th means “better than 24% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 37.6% from 133 appearances08/06 — 47.9% from 121 appearances08/13 — 44.8% from 67 appearances08/14 — 49.2% from 63 appearances08/15 — 52.4% from 63 appearances08/16 — 49.5% from 101 appearances08/17 — 41.5% from 94 appearances08/18 — 40.6% from 96 appearances08/20 — 46.0% from 250 appearances08/21 — 42.7% from 347 appearances08/22 — 38.7% from 217 appearances08/23 — 41.8% from 146 appearances08/24 — 48.0% from 173 appearances08/25 — 49.6% from 133 appearances
37.6%08/05 49.6%08/25

Pick rate

08/05 — 0.2% from 133 appearances08/06 — 0.2% from 121 appearances08/13 — 0.1% from 67 appearances08/14 — 0.1% from 63 appearances08/15 — 0.1% from 63 appearances08/16 — 0.1% from 101 appearances08/17 — 0.1% from 94 appearances08/18 — 0.1% from 96 appearances08/20 — 0.1% from 250 appearances08/21 — 0.1% from 347 appearances08/22 — 0.1% from 217 appearances08/23 — 0.1% from 146 appearances08/24 — 0.1% from 173 appearances08/25 — 0.1% from 133 appearances
0.2%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.3 — rewards skill: from Gold to Legendary the win rate climbs by 4.3 points (regression 42.3% to 46.6%). The higher the tier, the better he does.

Gold — 43.9% from 1,336 gamesDiamond — 44.3% from 2,177 gamesMythic — 44.5% from 11,824 gamesLegendary — 47.6% from 5,411 games
GoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. 2 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 48.2%
825 56
Dueling Beetles Hot Zone+Mythicprev. season 41.2%
939 58
Open Business Hot Zone+Mythicprev. season 38.8%
587 51
Parallel Plays Hot Zoneprev. season 38.4%
721 54

Against whom

Direct duels in Hot Zone: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.2% against Nori in Heist. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Meg 65.9% 173 games Bo 55.6% 444 games Griff 53.3% 448 games Stu 52.9% 297 games Max 51.3% 238 games Doug 54.7% 106 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.0% 80.0%
2 Chaoss14 Legendary 24 34.3% 58.3%
3 Joswa Mythic 20 33.9% 60.0%
4 Urubu🫧 Mythic 29 33.5% 51.7%
5 xDi Legendary 27 32.4% 48.1%