My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Alli

Mythic Ranked · Diamond Knockout
45.6%Win rate in Knockout
1,591Games
65Trust Score
86. of 105Rank in Knockout
−3.7Skill bonus

Best map: Gem Fort with 49.4% from 2,575 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 18.45.6 %
Popularity 21.0.14 %
Breadth 0.0% of maps
Counter safety 57.≈ 34.8 %
Star rate 64.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 44.6% from 65 appearances08/05 — 46.9% from 175 appearances08/06 — 33.6% from 128 appearances08/12 — 47.9% from 71 appearances08/13 — 47.8% from 90 appearances08/14 — 50.4% from 125 appearances08/15 — 41.2% from 114 appearances08/16 — 47.1% from 140 appearances08/17 — 42.8% from 166 appearances08/18 — 45.7% from 138 appearances08/20 — 45.4% from 251 appearances08/21 — 42.0% from 424 appearances08/22 — 49.8% from 261 appearances08/23 — 50.3% from 189 appearances08/24 — 47.3% from 273 appearances08/25 — 40.7% from 189 appearances
44.6%08/04 40.7%08/25

Pick rate

08/04 — 0.2% from 65 appearances08/05 — 0.2% from 175 appearances08/06 — 0.2% from 128 appearances08/12 — 0.2% from 71 appearances08/13 — 0.2% from 90 appearances08/14 — 0.2% from 125 appearances08/15 — 0.2% from 114 appearances08/16 — 0.2% from 140 appearances08/17 — 0.2% from 166 appearances08/18 — 0.2% from 138 appearances08/20 — 0.1% from 251 appearances08/21 — 0.1% from 424 appearances08/22 — 0.1% from 261 appearances08/23 — 0.1% from 189 appearances08/24 — 0.1% from 273 appearances08/25 — 0.1% from 189 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.7 points (regression 47.6% to 43.8%). Higher up he gets outplayed.

Gold — 49.4% from 2,286 gamesDiamond — 45.1% from 2,936 gamesMythic — 44.7% from 15,681 gamesLegendary — 45.4% from 2,921 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps. 2 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockout 50.7%
537 49
Out in the Open Knockout+Mythicprev. season 43.6%
2702 73
Flaring Phoenix Knockout 43.3%
732 54
Belle's Rock Knockout+Mythicprev. season 41.4%
877 57

Against whom

Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.1% against Bolt in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.5% 813 games Edgar 54.5% 587 games Lily 58.1% 124 games Piper 51.9% 474 games Bolt 59.8% 92 games Gray 53.6% 166 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 41.2% 80.0%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.1% 60.0%
4 Urubu🫧 Mythic 29 33.7% 51.7%
5 xDi Legendary 27 32.6% 48.1%