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Alli

Mythic Ranked · Mythic Knockout
47.5%Win rate in Knockout
543Games
49Trust Score
73. of 105Rank in Knockout
−3.7Skill bonus

Best map: Safe Zone with 53.3% from 2,607 games.

Wins late — in Hot Zone 10.5 points better in long rounds than in short ones (52.6% against 42.1%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 46.47.5 %
Popularity 6.0.08 %
Breadth 40.7% of maps
Counter safety 64.37.4 %
Star rate 64.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 5 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 49.7% from 179 appearances08/05 — 47.0% from 734 appearances08/06 — 45.1% from 452 appearances08/07 — 43.9% from 114 appearances08/08 — 50.5% from 107 appearances08/09 — 45.5% from 134 appearances08/10 — 46.4% from 347 appearances08/11 — 45.2% from 1,221 appearances08/12 — 43.7% from 1,981 appearances08/13 — 45.7% from 1,733 appearances08/14 — 43.5% from 1,553 appearances08/15 — 42.6% from 1,543 appearances08/16 — 46.0% from 1,632 appearances08/17 — 44.8% from 1,519 appearances08/18 — 43.4% from 1,453 appearances08/19 — 44.5% from 346 appearances08/21 — 50.0% from 76 appearances08/22 — 46.2% from 117 appearances08/23 — 46.3% from 95 appearances08/24 — 50.7% from 134 appearances08/25 — 45.7% from 105 appearances
49.7%08/04 45.7%08/25

Pick rate

08/04 — 0.2% from 179 appearances08/05 — 0.2% from 734 appearances08/06 — 0.2% from 452 appearances08/07 — 0.2% from 114 appearances08/08 — 0.2% from 107 appearances08/09 — 0.2% from 134 appearances08/10 — 0.2% from 347 appearances08/11 — 0.2% from 1,221 appearances08/12 — 0.2% from 1,981 appearances08/13 — 0.2% from 1,733 appearances08/14 — 0.2% from 1,553 appearances08/15 — 0.2% from 1,543 appearances08/16 — 0.2% from 1,632 appearances08/17 — 0.2% from 1,519 appearances08/18 — 0.2% from 1,453 appearances08/19 — 0.2% from 346 appearances08/21 — 0.1% from 76 appearances08/22 — 0.1% from 117 appearances08/23 — 0.1% from 95 appearances08/24 — 0.1% from 134 appearances08/25 — 0.1% from 105 appearances
0.2%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.7 points (regression 47.5% to 43.9%). Higher up he gets outplayed.

Gold — 49.3% from 2,214 gamesDiamond — 45.2% from 2,901 gamesMythic — 44.8% from 15,647 gamesLegendary — 45.4% from 2,910 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 47.2%
4956 82
Flaring Phoenix Knockoutprev. season 43.6%
7760 89
Out in the Open Knockoutprev. season 44.2%
2237 71
Belle's Rock Knockoutprev. season 42.2%
694 53

Against whom

Direct duels in Knockout: how Alli does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.9% against Nori in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 54.3% 798 games Edgar 54.1% 569 games Piper 52.7% 448 games Lily 59.0% 122 games Bolt 60.7% 89 games Gray 54.0% 163 games

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 27 41.4% 85.2%
2 Chaoss14 Legendary 24 34.5% 58.3%
3 Joswa Mythic 20 34.0% 60.0%
4 Urubu🫧 Mythic 29 33.6% 51.7%
5 xDi Legendary 27 32.6% 48.1%