My roster

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EN

Alli

Mythic Ranked · Diamond
46.6%Win rate across all maps
19,137Games
100Trust Score
95. of 105Rank by score
+3.5Skill bonus

Best map: Gem Fort with 49.5% from 2,657 games.

Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.46.6 %
Popularity 24.0.23 %
Breadth 0.0% of maps
Counter safety 23.27.5 %
Star rate 38.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 38th means “better than 38% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 13 earlier days are left out — below 247 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 52.2% from 406 appearances08/05 — 43.1% from 1,161 appearances08/06 — 44.5% from 1,068 appearances08/12 — 45.5% from 618 appearances08/13 — 47.7% from 757 appearances08/14 — 46.1% from 872 appearances08/15 — 46.8% from 869 appearances08/16 — 44.9% from 1,106 appearances08/17 — 44.6% from 1,040 appearances08/18 — 45.3% from 1,073 appearances08/20 — 46.7% from 3,868 appearances08/21 — 46.7% from 5,005 appearances08/22 — 46.2% from 3,090 appearances08/23 — 46.1% from 2,167 appearances08/24 — 46.2% from 2,638 appearances08/25 — 47.7% from 1,987 appearances08/26 — 48.4% from 382 appearances
52.2%08/04 48.4%08/26

Pick rate

08/04 — 0.2% from 406 appearances08/05 — 0.2% from 1,161 appearances08/06 — 0.2% from 1,068 appearances08/12 — 0.2% from 618 appearances08/13 — 0.2% from 757 appearances08/14 — 0.2% from 872 appearances08/15 — 0.2% from 869 appearances08/16 — 0.2% from 1,106 appearances08/17 — 0.2% from 1,040 appearances08/18 — 0.2% from 1,073 appearances08/20 — 0.3% from 3,868 appearances08/21 — 0.2% from 5,005 appearances08/22 — 0.2% from 3,090 appearances08/23 — 0.2% from 2,167 appearances08/24 — 0.2% from 2,638 appearances08/25 — 0.2% from 1,987 appearances08/26 — 0.2% from 382 appearances
0.2%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.5 — rewards skill: from Bronze to Masters the win rate climbs by 3.5 points (regression 45.1% to 48.6%). The higher the tier, the better he does.

Bronze — 60.3% from 385 gamesSilver — 53.4% from 1,531 gamesGold — 47.5% from 19,033 gamesDiamond — 46.2% from 28,891 gamesMythic — 46.7% from 141,958 gamesLegendary — 49.3% from 66,055 gamesMasters — 50.3% from 2,313 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Gem Fort Gem Grab 49.5%
2657 73
New Horizons Knockout 50.5%
546 49
Hard Rock Mine Gem Grab 48.9%
1553 65
Layer Cake Bounty 48.7%
1855 68
Undermine Gem Grab 47.7%
2507 72
Ring of Fire Hot Zone 48.3%
829 56
Double Swoosh Gem Grab 47.2%
1909 68
Crystal Arcade Gem Grabprev. season 45.8%
6235 86
Sneaky Fields Brawl Ball 47.0%
966 58
Hideout Bounty 48.3%
325 42
Bridge Too Far Heist 47.1%
784 55
Safe Zone Heist 47.5%
486 48
Deathcap Trap Gem Grabprev. season 45.5%
2829 74
Safe(r) Zone Heist 45.8%
818 56
Shooting Star Bountyprev. season 44.6%
2125 70
Rustic Arcade Gem Grabprev. season 44.5%
1103 60
Kaboom Canyon Heist 44.3%
905 57
Out in the Open Knockoutprev. season 43.5%
2728 74
Pinball Dreams Brawl Ballprev. season 43.3%
2044 69
Flaring Phoenix Knockout 43.7%
764 54
Dry Season Bountyprev. season 42.7%
1822 67
Pinhole Punt Brawl Ball 39.6%
48 13
Center Stage Brawl Ball 42.2%
773 55
Dueling Beetles Hot Zoneprev. season 41.2%
941 58
Belle's Rock Knockoutprev. season 41.2%
883 57
Pit Stop Heist 40.8%
468 47
Triple Dribble Brawl Ballprev. season 39.2%
1557 65
Open Business Hot Zoneprev. season 38.8%
587 51
Hot Potato Heistprev. season 38.8%
1866 68
Parallel Plays Hot Zoneprev. season 38.8%
730 54
Spiraling Out Brawl Ball 36.4%
511 48

Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Arox. Legendary 30 40.8% 80.0%
2 Urubu🫧 Mythic 36 36.1% 58.3%
3 Akwa🧸 Legendary 21 34.3% 61.9%
4 Chaoss14 Legendary 24 34.2% 58.3%
5 Joswa Mythic 20 33.7% 60.0%