Best map: Bridge Too Far with 56.0% from 620 games.
Wins early — in Knockout 10.1 points better in short rounds than in long ones (52.4% against 42.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/19, 13 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.8 — rewards skill: from Bronze to Masters the win rate climbs by 3.8 points (regression 44.9% to 48.7%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
56.0% | 620 | 51 | ||
Gem Fort ![]() |
54.0% | 986 | 58 | ||
Double Swoosh ![]() |
54.7% | 612 | 51 | ||
Kaboom Canyon ![]() |
54.3% | 543 | 49 | ||
Ring of Fire ![]() |
54.0% | 413 | 45 | ||
Pinball Dreams prev. season |
51.7% | 816 | 55 | ||
Layer Cake prev. season |
48.0% | 5269 | 83 | ||
Center Stage prev. season |
48.2% | 3554 | 77 | ||
Safe Zone prev. season |
48.7% | 1492 | 65 | ||
Deathcap Trap prev. season |
47.8% | 720 | 54 | ||
Sneaky Fields ![]() |
47.8% | 600 | 51 | ||
Crystal Arcade prev. season |
46.3% | 2307 | 71 | ||
Flaring Phoenix prev. season |
46.1% | 1519 | 65 | ||
Out in the Open prev. season |
47.0% | 575 | 50 | ||
Hard Rock Mine ![]() |
47.0% | 436 | 46 | ||
Rustic Arcade prev. season |
45.7% | 1093 | 60 | ||
Undermine ![]() |
46.2% | 559 | 50 | ||
New Horizons prev. season |
45.2% | 815 | 55 |
Who beats Alli and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Alli, sorted by the Wilson lower bound.