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EN

Amber

Controller Legendary Ranked · All ranks
57.4%Win rate across all maps
6,900Games
87Trust Score
4. of 106Rank by score
+13.0Skill bonus

Best map: Beach Ball with 55.4% from 6,142 games.

Wins late — in Brawl Ball 3.2 points better in long rounds than in short ones (60.6% against 57.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

Win ratePopularity 23.BreadthCounter safetyStar rate
Win rate 96.57.4 %
Popularity 23.0.02 %
Breadth 34.10% of maps
Counter safety 95.37.2 %
Star rate 56.21.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 09/03, 32 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 09/03.

Steadily picked — the pick rate sits at 1.2% and has not shifted measurably of late.

Win rate

08/03 — 49.8% from 1,299 appearances08/04 — 47.7% from 7,486 appearances08/05 — 47.1% from 17,232 appearances08/06 — 44.8% from 10,279 appearances08/07 — 45.4% from 2,277 appearances08/08 — 47.3% from 2,278 appearances08/09 — 44.5% from 2,562 appearances08/10 — 47.1% from 6,669 appearances08/11 — 47.1% from 17,804 appearances08/12 — 45.9% from 21,706 appearances08/13 — 45.5% from 18,984 appearances08/14 — 45.6% from 18,779 appearances08/15 — 45.5% from 17,417 appearances08/16 — 45.2% from 18,154 appearances08/17 — 45.7% from 17,826 appearances08/18 — 46.5% from 15,582 appearances08/19 — 43.8% from 3,781 appearances08/20 — 49.7% from 6,112 appearances08/21 — 46.5% from 8,385 appearances08/22 — 44.7% from 7,728 appearances08/23 — 44.0% from 7,452 appearances08/24 — 44.4% from 11,846 appearances08/25 — 45.8% from 11,742 appearances08/26 — 45.9% from 10,969 appearances08/27 — 45.3% from 10,953 appearances08/28 — 45.7% from 12,355 appearances08/29 — 46.2% from 12,112 appearances08/30 — 46.9% from 13,583 appearances08/31 — 45.6% from 17,405 appearances09/01 — 56.7% from 50,409 appearances09/02 — 57.6% from 52,570 appearances09/03 — 57.4% from 6,900 appearances
49.8%08/03 57.4%09/03

Pick rate

08/03 — 0.3% from 1,299 appearances08/04 — 0.3% from 7,486 appearances08/05 — 0.3% from 17,232 appearances08/06 — 0.3% from 10,279 appearances08/07 — 0.3% from 2,277 appearances08/08 — 0.3% from 2,278 appearances08/09 — 0.2% from 2,562 appearances08/10 — 0.2% from 6,669 appearances08/11 — 0.2% from 17,804 appearances08/12 — 0.2% from 21,706 appearances08/13 — 0.2% from 18,984 appearances08/14 — 0.2% from 18,779 appearances08/15 — 0.2% from 17,417 appearances08/16 — 0.3% from 18,154 appearances08/17 — 0.3% from 17,826 appearances08/18 — 0.2% from 15,582 appearances08/19 — 0.2% from 3,781 appearances08/20 — 0.1% from 6,112 appearances08/21 — 0.2% from 8,385 appearances08/22 — 0.2% from 7,728 appearances08/23 — 0.2% from 7,452 appearances08/24 — 0.2% from 11,846 appearances08/25 — 0.2% from 11,742 appearances08/26 — 0.2% from 10,969 appearances08/27 — 0.2% from 10,953 appearances08/28 — 0.2% from 12,355 appearances08/29 — 0.2% from 12,112 appearances08/30 — 0.3% from 13,583 appearances08/31 — 0.3% from 17,405 appearances09/01 — 1.0% from 50,409 appearances09/02 — 1.2% from 52,570 appearances09/03 — 1.2% from 6,900 appearances
0.3%08/03 1.2%09/03

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +13.0 — rewards skill: from Bronze to Masters the win rate climbs by 13.0 points (regression 40.6% to 53.6%). The higher the tier, the better he does.

Bronze — 64.1% from 2,278 gamesSilver — 51.3% from 7,956 gamesGold — 44.1% from 63,984 gamesDiamond — 47.4% from 69,950 gamesMythic — 47.1% from 182,978 gamesLegendary — 54.2% from 99,451 gamesMasters — 56.7% from 10,751 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks). The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Beach Ball Brawl Ball 55.4%
6142 86
Spiraling Out Brawl Ball 55.0%
7670 89
Ring of Fire Hot Zone 59.9%
419 46
Dueling Beetles Hot Zone 50.3%
20777 100
Kaboom Canyon Heist 50.0%
36664 100
Triple Dribble Brawl Ball 49.8%
9121 92
Double Swoosh Gem Grab 49.2%
32852 100
Open Business Hot Zone 49.3%
21972 100
Undermine Gem Grab 49.0%
18739 100
Pinball Dreams Brawl Ball 49.0%
11918 96
Sneaky Fields Brawl Ball 48.9%
10663 94
Center Stage Brawl Ball 48.7%
14728 99
Bridge Too Far Heist 48.4%
35583 100
Layer Cake Bounty 48.9%
7988 90
Gem Fort Gem Grab 48.5%
15653 100
Dry Season Bounty 48.7%
8844 91
Hard Rock Mine Gem Grab 48.5%
13105 97
Hideout Bounty 47.9%
7741 89
Safe Zone Heist 47.4%
27214 100
Parallel Plays Hot Zone 47.7%
11120 95
Flaring Phoenix Knockout 47.6%
8952 91
Out in the Open Knockout 47.4%
8944 91
Deathcap Trap Gem Grab 47.3%
6412 86
Hot Potato Heist 46.7%
27778 100
Shooting Star Bounty 46.9%
7090 88
Rustic Arcade Gem Grab 46.6%
7883 89
New Horizons Knockout 46.5%
7558 89
Crystal Arcade Gem Grab 45.9%
6109 86
Belle's Rock Knockout 45.7%
6636 87
Safe(r) Zone Heist 45.5%
3037 75
Pinhole Punt Brawl Ball 47.3%
165 32
Pit Stop Heist 42.4%
1931 68

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Weew2026 Masters 132 49.6% 64.4%
2 i fw egirls🩷 Masters 118 49.3% 65.3%
3 Nossy Masters 51 47.5% 76.5%
4 istillseeureyes Masters 60 47.1% 71.7%
5 CROW〆 Masters 55 46.7% 72.7%