Best map: Bridge Too Far with 49.6% from 494 games.
Diamondchange
08/03 to 08/22, 16 days. 11 earlier days are left out — below 150 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.3 — rewards skill: from Silver to Masters the win rate climbs by 5.3 points (regression 42.9% to 48.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
49.6% | 494 | 48 | ||
Rustic Arcade prev. season |
48.4% | 818 | 56 | ||
Deathcap Trap prev. season |
48.7% | 645 | 52 | ||
Undermine prev. season |
47.4% | 882 | 57 | ||
Double Swoosh ![]() |
47.8% | 431 | 46 | ||
Kaboom Canyon ![]() |
46.9% | 516 | 49 | ||
Ring of Fire ![]() |
46.7% | 495 | 48 | ||
Dueling Beetles prev. season |
45.0% | 1059 | 59 | ||
Open Business prev. season |
44.4% | 1175 | 61 | ||
Flaring Phoenix prev. season |
44.6% | 569 | 50 | ||
Safe Zone prev. season |
43.1% | 1592 | 65 | ||
Triple Dribble prev. season |
43.3% | 423 | 46 | ||
Safe(r) Zone ![]() |
42.9% | 333 | 42 | ||
New Horizons prev. season |
42.8% | 463 | 47 | ||
Spiraling Out ![]() |
41.8% | 122 | 27 | ||
Sneaky Fields prev. season |
42.4% | 495 | 48 | ||
Parallel Plays prev. season |
41.9% | 658 | 52 | ||
Crystal Arcade prev. season |
41.8% | 555 | 50 | ||
Hard Rock Mine prev. season |
41.5% | 711 | 53 | ||
Out in the Open prev. season |
41.4% | 596 | 51 | ||
Hot Potato prev. season |
40.3% | 1636 | 66 | ||
Shooting Star prev. season |
40.1% | 509 | 48 | ||
Dry Season prev. season |
40.1% | 614 | 51 | ||
Gem Fort prev. season |
40.1% | 736 | 54 | ||
Center Stage prev. season |
40.0% | 588 | 51 | ||
Layer Cake prev. season |
39.1% | 509 | 48 | ||
Belle's Rock prev. season |
38.7% | 424 | 46 | ||
Pinball Dreams prev. season |
38.9% | 602 | 51 | ||
Hideout prev. season |
37.8% | 513 | 49 | ||
Pit Stop ![]() |
34.7% | 202 | 35 |
Direct duels in Bounty: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Ash in Gem Grab. On average the worst case sits at 28.6%.
Amber counters nobody here — he wins and loses as strength would have it.
Nobody counters Amber here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Colt
52.2%
69 games
Brock
47.9%
144 games
Willow
47.8%
69 games
Edgar
44.7%
217 games
Nori
44.4%
108 games
Byron
41.3%
75 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list