Best map: Double Swoosh with 48.2% from 982 games.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 150 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 42.7% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
48.2% | 982 | 58 | ||
Deathcap Trap prev. season |
48.7% | 645 | 52 | ||
Rustic Arcade prev. season |
47.9% | 750 | 54 | ||
Bridge Too Far prev. season |
46.3% | 1726 | 67 | ||
Dueling Beetles prev. season |
46.3% | 937 | 58 | ||
Undermine prev. season |
46.4% | 811 | 55 | ||
Kaboom Canyon prev. season |
45.2% | 1591 | 65 | ||
Ring of Fire prev. season |
45.1% | 1412 | 64 | ||
Open Business prev. season |
44.3% | 1078 | 60 | ||
Spiraling Out ![]() |
45.8% | 72 | 19 | ||
Flaring Phoenix prev. season |
44.5% | 530 | 49 | ||
Triple Dribble prev. season |
42.9% | 396 | 45 | ||
Sneaky Fields prev. season |
42.8% | 465 | 47 | ||
Safe(r) Zone ![]() |
42.3% | 194 | 34 | ||
Hard Rock Mine prev. season |
42.3% | 666 | 52 | ||
New Horizons prev. season |
42.4% | 427 | 46 | ||
Safe Zone prev. season |
41.9% | 1456 | 64 | ||
Crystal Arcade prev. season |
41.8% | 555 | 50 | ||
Parallel Plays prev. season |
41.8% | 608 | 51 | ||
Out in the Open prev. season |
41.7% | 559 | 50 | ||
Shooting Star prev. season |
41.1% | 484 | 48 | ||
Center Stage prev. season |
40.1% | 541 | 49 | ||
Hot Potato prev. season |
39.9% | 1505 | 65 | ||
Dry Season prev. season |
39.6% | 583 | 50 | ||
Layer Cake prev. season |
39.5% | 474 | 47 | ||
Gem Fort prev. season |
39.4% | 678 | 53 | ||
Hideout prev. season |
38.7% | 481 | 48 | ||
Pinball Dreams prev. season |
38.7% | 556 | 50 | ||
Belle's Rock prev. season |
38.1% | 402 | 45 | ||
Pit Stop ![]() |
34.4% | 125 | 27 |
Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.8% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
Amber counters nobody here — he wins and loses as strength would have it.
Nobody counters Amber here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
55.6%
117 games
Frank
57.5%
73 games
Edgar
52.4%
170 games
Bibi
51.5%
99 games
Trunk
50.0%
80 games
Kaze
48.8%
86 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 28 | 34.4% | 60.7% |