For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Eating Good!. 08/18 to 08/31, 4 days. 2 earlier days are left out — below 167 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/18 and 08/31.
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Eating Good!. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Chuck
55.8%
2,580 games
Mico
55.6%
2,363 games
Nori
54.4%
6,068 games
Melodie
53.4%
1,321 games
Bull
53.0%
1,145 games
Edgar
50.3%
5,985 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Weew2026 | Masters | 130 | 49.7% | 65.4% |
| 2 | istillseeureyes | Masters | 60 | 46.4% | 71.7% |
| 3 | i fw egirls🩷 | Masters | 100 | 46.3% | 63.0% |
| 4 | 剽天下 | Legendary | 53 | 45.3% | 71.7% |
| 5 | myraa.💍 | Masters | 95 | 44.9% | 61.1% |