Best map: Deathcap Trap with 48.7% from 645 games.
Diamondchange
08/03 to 08/22, 16 days. 11 earlier days are left out — below 135 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.4 — rewards skill: from Silver to Masters the win rate climbs by 5.4 points (regression 42.8% to 48.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
48.7% | 645 | 52 | ||
Double Swoosh prev. season |
47.7% | 1029 | 59 | ||
Rustic Arcade prev. season |
48.0% | 769 | 55 | ||
Bridge Too Far prev. season |
46.5% | 1782 | 67 | ||
Undermine prev. season |
46.7% | 827 | 56 | ||
Dueling Beetles prev. season |
46.0% | 962 | 58 | ||
Kaboom Canyon prev. season |
45.4% | 1654 | 66 | ||
Ring of Fire prev. season |
45.4% | 1466 | 64 | ||
Open Business prev. season |
44.4% | 1099 | 60 | ||
Flaring Phoenix prev. season |
44.9% | 539 | 49 | ||
Spiraling Out ![]() |
43.2% | 88 | 22 | ||
Triple Dribble prev. season |
42.8% | 404 | 45 | ||
Sneaky Fields prev. season |
42.8% | 472 | 47 | ||
Safe Zone prev. season |
42.3% | 1490 | 64 | ||
New Horizons prev. season |
42.6% | 437 | 46 | ||
Safe(r) Zone ![]() |
42.3% | 234 | 37 | ||
Parallel Plays prev. season |
41.9% | 625 | 51 | ||
Hard Rock Mine prev. season |
41.8% | 679 | 53 | ||
Crystal Arcade prev. season |
41.8% | 555 | 50 | ||
Out in the Open prev. season |
41.1% | 569 | 50 | ||
Shooting Star prev. season |
40.8% | 490 | 48 | ||
Hot Potato prev. season |
40.2% | 1543 | 65 | ||
Dry Season prev. season |
39.9% | 592 | 51 | ||
Center Stage prev. season |
39.6% | 555 | 50 | ||
Gem Fort prev. season |
39.5% | 686 | 53 | ||
Layer Cake prev. season |
39.3% | 484 | 48 | ||
Pit Stop ![]() |
36.4% | 143 | 29 | ||
Pinball Dreams prev. season |
38.7% | 564 | 50 | ||
Hideout prev. season |
38.4% | 490 | 48 | ||
Belle's Rock prev. season |
38.1% | 407 | 45 |
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Brock in Bounty. On average the worst case sits at 28.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
62.5%
555 games
Chuck
62.0%
324 games
Edgar
53.9%
812 games
Mico
52.8%
360 games
8-Bit
52.1%
411 games
Melodie
56.0%
150 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 30 | 35.0% | 63.3% |