Best map: Bridge Too Far with 54.4% from 180 games.
Masterschange
08/04 to 08/11, 5 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 42.7% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
54.4% | 180 | 33 | ||
Open Business prev. season |
73.9% | 23 | 2 | ||
Safe Zone prev. season |
51.5% | 97 | 24 | ||
Hard Rock Mine prev. season |
70.0% | 10 | 0 | ||
Center Stage prev. season |
57.1% | 21 | 1 | ||
Hot Potato prev. season |
53.6% | 28 | 5 | ||
Double Swoosh prev. season |
47.2% | 178 | 33 | ||
Triple Dribble prev. season |
54.5% | 11 | 0 | ||
Undermine prev. season |
47.9% | 48 | 13 | ||
Gem Fort prev. season |
48.3% | 29 | 6 | ||
Rustic Arcade prev. season |
45.0% | 20 | 0 | ||
Crystal Arcade prev. season |
37.5% | 32 | 7 | ||
Ring of Fire prev. season |
38.5% | 39 | 10 | ||
Kaboom Canyon prev. season |
40.6% | 197 | 34 | ||
Dueling Beetles prev. season |
31.4% | 35 | 8 |
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.2% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.4%
381 games
Chuck
64.4%
239 games
Edgar
53.4%
596 games
Mico
53.7%
257 games
Griff
53.3%
229 games
Nita
55.6%
135 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 27 | 35.2% | 63.0% |