Best map: Hot Potato with 59.5% from 37 games.
Silverchange
08/05 to 08/21, 4 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 42.7% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
59.5% | 37 | 9 | ||
Kaboom Canyon ![]() |
57.1% | 42 | 11 | ||
Rustic Arcade prev. season |
61.5% | 26 | 4 | ||
Safe Zone prev. season |
55.6% | 45 | 12 | ||
Dueling Beetles prev. season |
57.1% | 35 | 8 | ||
Parallel Plays prev. season |
55.6% | 36 | 9 | ||
Safe(r) Zone ![]() |
57.1% | 28 | 5 | ||
Undermine prev. season |
55.2% | 29 | 6 | ||
Belle's Rock prev. season |
56.0% | 25 | 3 | ||
Dry Season prev. season |
53.3% | 30 | 6 | ||
Out in the Open prev. season |
55.0% | 20 | 0 | ||
Double Swoosh prev. season |
55.6% | 18 | 0 | ||
Pinball Dreams prev. season |
52.4% | 21 | 1 | ||
Gem Fort prev. season |
50.0% | 30 | 6 | ||
Hideout prev. season |
50.0% | 30 | 6 | ||
Sneaky Fields prev. season |
53.3% | 15 | 0 | ||
Shooting Star prev. season |
50.0% | 22 | 1 | ||
Center Stage prev. season |
50.0% | 18 | 0 | ||
Open Business prev. season |
44.4% | 45 | 12 | ||
Triple Dribble prev. season |
42.9% | 21 | 1 | ||
Hard Rock Mine prev. season |
42.9% | 28 | 5 | ||
Spiraling Out ![]() |
40.0% | 15 | 0 | ||
Layer Cake prev. season |
40.0% | 25 | 3 | ||
New Horizons prev. season |
40.0% | 25 | 3 | ||
Bridge Too Far ![]() |
42.0% | 50 | 14 | ||
Ring of Fire prev. season |
40.5% | 37 | 9 | ||
Pit Stop ![]() |
38.7% | 31 | 7 | ||
Flaring Phoenix prev. season |
28.6% | 21 | 1 |
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 36.3% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.5%
433 games
Chuck
63.6%
250 games
Edgar
52.7%
639 games
Nita
56.3%
142 games
Mico
53.0%
281 games
Carl
54.3%
127 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 28 | 34.4% | 60.7% |