Best map: Deathcap Trap with 48.7% from 645 games.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 150 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 42.7% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap prev. season |
48.7% | 645 | 52 | ||
Double Swoosh prev. season |
47.8% | 946 | 58 | ||
Rustic Arcade prev. season |
48.0% | 737 | 54 | ||
Bridge Too Far prev. season |
46.4% | 1701 | 66 | ||
Dueling Beetles prev. season |
46.1% | 920 | 57 | ||
Undermine prev. season |
45.9% | 796 | 55 | ||
Kaboom Canyon prev. season |
45.1% | 1569 | 65 | ||
Ring of Fire prev. season |
44.9% | 1386 | 63 | ||
Open Business prev. season |
44.6% | 1063 | 59 | ||
Flaring Phoenix prev. season |
44.6% | 525 | 49 | ||
Spiraling Out ![]() |
44.1% | 68 | 18 | ||
Sneaky Fields prev. season |
43.3% | 460 | 47 | ||
Safe(r) Zone ![]() |
42.9% | 177 | 33 | ||
Triple Dribble prev. season |
43.0% | 391 | 44 | ||
New Horizons prev. season |
42.5% | 421 | 46 | ||
Safe Zone prev. season |
42.0% | 1439 | 64 | ||
Hard Rock Mine prev. season |
42.1% | 653 | 52 | ||
Out in the Open prev. season |
41.9% | 551 | 50 | ||
Parallel Plays prev. season |
41.9% | 606 | 51 | ||
Crystal Arcade prev. season |
41.8% | 555 | 50 | ||
Shooting Star prev. season |
40.5% | 476 | 47 | ||
Center Stage prev. season |
40.0% | 532 | 49 | ||
Hot Potato prev. season |
39.8% | 1492 | 65 | ||
Dry Season prev. season |
39.8% | 571 | 50 | ||
Layer Cake prev. season |
39.4% | 469 | 47 | ||
Gem Fort prev. season |
39.4% | 670 | 53 | ||
Pinball Dreams prev. season |
38.8% | 554 | 50 | ||
Hideout prev. season |
38.6% | 479 | 48 | ||
Pit Stop ![]() |
34.2% | 111 | 26 | ||
Belle's Rock prev. season |
37.9% | 398 | 45 |
Direct duels in Hot Zone: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.2% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
Amber counters nobody here — he wins and loses as strength would have it.
Nobody counters Amber here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.8%
239 games
Bo
55.8%
163 games
Surge
59.1%
93 games
Nori
58.4%
101 games
Tick
53.2%
126 games
Penny
55.3%
85 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 27 | 35.2% | 63.0% |