Best map: Kaboom Canyon with 54.8% from 283 games.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.7 — rewards skill: from Silver to Masters the win rate climbs by 5.7 points (regression 42.6% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
54.8% | 283 | 40 | ||
Undermine ![]() |
57.5% | 134 | 28 | ||
Double Swoosh ![]() |
54.9% | 206 | 35 | ||
Safe Zone ![]() |
52.7% | 281 | 40 | ||
Hot Potato ![]() |
52.0% | 269 | 39 | ||
Spiraling Out ![]() |
58.0% | 88 | 22 | ||
Bridge Too Far ![]() |
51.2% | 346 | 43 | ||
Hard Rock Mine ![]() |
55.5% | 119 | 27 | ||
Center Stage ![]() |
57.0% | 93 | 23 | ||
Ring of Fire ![]() |
50.2% | 287 | 40 | ||
Deathcap Trap prev. season |
56.9% | 65 | 18 | ||
Belle's Rock prev. season |
52.2% | 138 | 29 | ||
Open Business ![]() |
50.8% | 187 | 33 | ||
Layer Cake ![]() |
53.8% | 65 | 18 | ||
Pit Stop ![]() |
49.3% | 209 | 35 | ||
Hideout ![]() |
51.6% | 93 | 23 | ||
Dueling Beetles ![]() |
48.7% | 187 | 33 | ||
Gem Fort ![]() |
49.6% | 117 | 26 | ||
Pinball Dreams ![]() |
49.5% | 107 | 25 | ||
Parallel Plays ![]() |
49.0% | 102 | 24 | ||
Flaring Phoenix ![]() |
48.9% | 88 | 22 | ||
Safe(r) Zone ![]() |
46.0% | 289 | 40 | ||
Crystal Arcade prev. season |
48.6% | 37 | 9 | ||
Out in the Open ![]() |
46.9% | 96 | 23 | ||
Rustic Arcade ![]() |
46.2% | 130 | 28 | ||
New Horizons ![]() |
46.2% | 106 | 25 | ||
Shooting Star ![]() |
42.9% | 84 | 21 | ||
Sneaky Fields ![]() |
42.5% | 73 | 19 | ||
Dry Season ![]() |
40.6% | 96 | 23 | ||
Triple Dribble ![]() |
38.6% | 70 | 19 |
Direct duels in Knockout: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
Amber counters nobody here — he wins and loses as strength would have it.
Nobody counters Amber here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 26 | 35.0% | 61.5% |