Best map: Kaboom Canyon with 48.8% from 12,933 games.
Mythicchange
08/04 to 08/21, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 42.7% to 48.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
48.8% | 12933 | 97 | ||
Bridge Too Far prev. season |
47.1% | 13480 | 97 | ||
Ring of Fire prev. season |
46.9% | 11282 | 95 | ||
Double Swoosh prev. season |
46.7% | 9665 | 92 | ||
Deathcap Trap prev. season |
46.9% | 4619 | 81 | ||
Rustic Arcade prev. season |
46.8% | 4511 | 81 | ||
Dueling Beetles prev. season |
46.4% | 6830 | 87 | ||
Undermine prev. season |
45.9% | 5715 | 85 | ||
Safe(r) Zone ![]() |
57.1% | 49 | 13 | ||
Hot Potato prev. season |
45.4% | 10192 | 93 | ||
Crystal Arcade prev. season |
45.7% | 4318 | 80 | ||
Open Business prev. season |
45.2% | 7640 | 89 | ||
Hard Rock Mine prev. season |
45.1% | 3761 | 78 | ||
Parallel Plays prev. season |
45.1% | 2991 | 75 | ||
Gem Fort prev. season |
44.7% | 4481 | 81 | ||
Triple Dribble prev. season |
45.1% | 2215 | 70 | ||
Safe Zone prev. season |
44.2% | 9952 | 93 | ||
Dry Season prev. season |
44.9% | 2196 | 70 | ||
Pinball Dreams prev. season |
44.3% | 3574 | 78 | ||
Layer Cake prev. season |
44.6% | 1804 | 67 | ||
Pit Stop ![]() |
50.0% | 24 | 3 | ||
Center Stage prev. season |
43.8% | 4152 | 80 | ||
Sneaky Fields prev. season |
44.0% | 2672 | 73 | ||
Out in the Open prev. season |
44.0% | 2268 | 71 | ||
Hideout prev. season |
43.9% | 1966 | 69 | ||
New Horizons prev. season |
43.7% | 1801 | 67 | ||
Belle's Rock prev. season |
42.6% | 1389 | 63 | ||
Spiraling Out ![]() |
26.7% | 15 | 0 | ||
Flaring Phoenix prev. season |
41.5% | 2108 | 70 | ||
Shooting Star prev. season |
39.4% | 1695 | 66 |
Direct duels in Knockout: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.7% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
Amber counters nobody here — he wins and loses as strength would have it.
Nobody counters Amber here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
53.1%
130 games
Edgar
50.8%
118 games
Colt
39.1%
64 games
Kaze
38.0%
71 games
Piper
38.0%
71 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 28 | 34.4% | 60.7% |