For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Arcade. 08/05 to 08/12, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.7 — rewards skill: from Diamond to Legendary the win rate climbs by 6.7 points (regression 42.2% to 48.9%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
Amber counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
53.6%
468 games
Griff
51.8%
396 games
Ash
59.6%
89 games
Starr Nova
53.2%
173 games
Nori
51.5%
270 games
Pearl
55.9%
93 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list