For Heist, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.9 — rewards skill: from Gold to Legendary the win rate climbs by 3.9 points (regression 42.6% to 46.4%). The higher the tier, the better he does.
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
63.1%
786 games
Chuck
59.1%
492 games
Edgar
53.6%
1,132 games
Melodie
56.4%
234 games
Mico
53.2%
511 games
8-Bit
51.6%
587 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list