Wins late — in Brawl Ball 10.1 points better in long rounds than in short ones (48.8% against 38.7%, split at 112 s). Needs the long round; in a fast game he never arrives.
Only Open Business. 08/11 to 08/18, 8 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.3 — rewards skill: from Diamond to Legendary the win rate climbs by 7.3 points (regression 41.9% to 49.2%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed for Mythic.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bo
55.0%
2,695 games
Kenji
54.8%
703 games
Bolt
57.9%
290 games
Bibi
53.4%
1,164 games
Edgar
51.3%
2,111 games
Starr Nova
53.0%
611 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list