Best map: Kaboom Canyon with 54.7% from 278 games.
Goldchange
08/03 to 08/21, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.8 — rewards skill: from Silver to Masters the win rate climbs by 5.8 points (regression 42.5% to 48.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
54.7% | 278 | 39 | ||
Double Swoosh ![]() |
54.7% | 203 | 35 | ||
Safe Zone ![]() |
52.9% | 276 | 39 | ||
Undermine ![]() |
56.7% | 127 | 28 | ||
Bridge Too Far ![]() |
51.8% | 338 | 42 | ||
Center Stage ![]() |
57.8% | 90 | 23 | ||
Spiraling Out ![]() |
58.1% | 86 | 22 | ||
Hot Potato ![]() |
51.7% | 263 | 39 | ||
Hard Rock Mine ![]() |
55.3% | 114 | 26 | ||
Ring of Fire ![]() |
50.7% | 282 | 40 | ||
Deathcap Trap prev. season |
56.9% | 65 | 18 | ||
Open Business ![]() |
50.8% | 179 | 33 | ||
Pit Stop ![]() |
50.2% | 205 | 35 | ||
Belle's Rock prev. season |
51.5% | 136 | 29 | ||
Layer Cake ![]() |
55.6% | 63 | 17 | ||
Hideout ![]() |
51.6% | 93 | 23 | ||
Dueling Beetles ![]() |
48.9% | 184 | 33 | ||
Gem Fort ![]() |
50.0% | 112 | 26 | ||
Pinball Dreams ![]() |
50.0% | 104 | 25 | ||
Flaring Phoenix ![]() |
49.4% | 87 | 22 | ||
Parallel Plays ![]() |
48.0% | 100 | 24 | ||
New Horizons ![]() |
47.6% | 103 | 25 | ||
Rustic Arcade ![]() |
46.9% | 128 | 28 | ||
Crystal Arcade prev. season |
48.6% | 37 | 9 | ||
Out in the Open ![]() |
46.3% | 95 | 23 | ||
Safe(r) Zone ![]() |
45.3% | 285 | 40 | ||
Sneaky Fields ![]() |
41.7% | 72 | 19 | ||
Dry Season ![]() |
41.5% | 94 | 23 | ||
Shooting Star ![]() |
40.7% | 81 | 21 | ||
Triple Dribble ![]() |
38.2% | 68 | 18 |
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.9% against Nita in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.0%
340 games
Chuck
64.5%
211 games
Edgar
54.1%
553 games
Griff
54.2%
203 games
Mico
53.1%
224 games
Nita
55.7%
122 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | アラミス | Diamond | 24 | 34.2% | 58.3% |