Wins late — in Gem Grab 8.0 points better in long rounds than in short ones (48.2% against 40.2%, split at 106 s). Needs the long round; in a fast game he never arrives.
Only Rustic Arcade. 08/04 to 08/13, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −3.6 points across the whole range). He plays the same at the bottom as at the top.
There is not a single pairing with enough duels for Amber in Gem Grab yet — neither against anyone nor with anyone. He is played too rarely here.
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.