Wins late — in Gem Grab 8.0 points better in long rounds than in short ones (48.2% against 40.2%, split at 106 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.7 — rewards skill: from Diamond to Legendary the win rate climbs by 9.7 points (regression 39.7% to 49.3%). The higher the tier, the better he does.
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
59.0%
205 games
Mico
56.0%
134 games
Nita
53.3%
229 games
Chuck
52.9%
153 games
Melodie
56.5%
62 games
Jessie
48.9%
374 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list