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Amber

Controller Legendary Ranked · Legendary Safe Zone Heist
50.0%Win rate on Safe Zone
2,216Games here
1.5%Pick rate
70Trust Score
25. of 105Rank on this map
+3.8Skill bonus

Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 59.49.4 %
Popularity 41.0.33 %
Breadth 0.0% of maps
Counter safety 63.35.4 %
Star rate 52.12.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/18, 13 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 47.9% from 117 appearances08/05 — 49.6% from 335 appearances08/06 — 57.2% from 138 appearances08/07 — 40.2% from 92 appearances08/09 — 52.5% from 61 appearances08/10 — 46.6% from 208 appearances08/11 — 48.0% from 325 appearances08/12 — 52.3% from 197 appearances08/13 — 56.6% from 122 appearances08/14 — 47.7% from 86 appearances08/15 — 42.0% from 69 appearances08/16 — 64.7% from 68 appearances08/18 — 56.0% from 84 appearances
47.9%08/04 56.0%08/18

Pick rate

08/04 — 0.4% from 117 appearances08/05 — 0.6% from 335 appearances08/06 — 0.4% from 138 appearances08/07 — 0.6% from 92 appearances08/09 — 0.3% from 61 appearances08/10 — 0.4% from 208 appearances08/11 — 0.3% from 325 appearances08/12 — 0.3% from 197 appearances08/13 — 0.3% from 122 appearances08/14 — 0.3% from 86 appearances08/15 — 0.3% from 69 appearances08/16 — 0.3% from 68 appearances08/18 — 0.4% from 84 appearances
0.4%08/04 0.4%08/18

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.8 — rewards skill: from Gold to Legendary the win rate climbs by 3.8 points (regression 42.8% to 46.6%). The higher the tier, the better he does.

Gold — 46.3% from 1,254 gamesDiamond — 43.4% from 1,915 gamesMythic — 44.3% from 10,342 gamesLegendary — 50.0% from 2,216 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 57.7% 2,101 games Mico 55.3% 1,095 games Chuck 55.3% 1,129 games Edgar 50.3% 2,600 games Melodie 52.9% 520 games Bull 51.7% 487 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.2% 53.4%
2 アラミス Mythic 34 37.8% 64.7%
3 我有一雙拖鞋 Diamond 59 33.3% 44.1%
4 ᭙ꫀ Legendary 20 33.0% 55.0%
5 신화 현지인 Diamond 23 32.0% 47.8%