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← Overview

Amber

Controller Legendary Ranked · Bronze Triple Dribble Brawl Ball
43.4%Win rate on Triple Dribble
198Games here
0.1%Pick rate
34Trust Score
59. of 105Rank on this map
+9.3Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 89.57.4 %
Popularity 13.0.14 %
Breadth 0.0% of maps
Counter safety
Star rate 56.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.3 — rewards skill: from Diamond to Legendary the win rate climbs by 9.3 points (regression 41.3% to 50.6%). The higher the tier, the better he does.

Diamond — 42.9% from 438 gamesMythic — 45.3% from 2,223 gamesLegendary — 52.3% from 440 games
DiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Amber counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Edgar 51.0% 357 games Surge 51.8% 197 games Griff 50.2% 249 games Stu 47.1% 121 games Bibi 46.3% 177 games Frank 46.3% 134 games

Who plays him best

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 49 36.5% 55.1%
2 アラミス Diamond 32 36.4% 62.5%
3 紅花時雨 Diamond 32 28.1% 31.3%