Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Triple Dribble. 08/05 to 08/18, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.5 — rewards skill: from Gold to Legendary the win rate climbs by 11.5 points (regression 37.9% to 49.4%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Surge
51.5%
437 games
Doug
58.2%
79 games
Bibi
49.7%
437 games
Bolt
58.3%
60 games
Otis
52.7%
129 games
Edgar
47.5%
883 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Low Po | Legendary | 88 | 39.0% | 53.4% |
| 2 | アラミス | Mythic | 38 | 37.8% | 63.2% |
| 3 | Twin | Legendary | 22 | 35.7% | 68.2% |
| 4 | ᭙ꫀ | Legendary | 30 | 35.5% | 60.0% |
| 5 | 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 | Legendary | 24 | 34.1% | 58.3% |