My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Amber

Controller Legendary Ranked · Diamond Undermine Gem Grab
48.6%Win rate on Undermine
457Games here
0.2%Pick rate
47Trust Score
62. of 105Rank on this map

Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 25.46.3 %
Popularity 24.0.16 %
Breadth 0.0% of maps
Counter safety 91.≈ 42.4 %
Star rate 29.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 29th means “better than 29% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/05 to 08/25, 12 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 47.2% from 72 appearances08/06 — 36.4% from 110 appearances08/14 — 54.5% from 66 appearances08/16 — 38.1% from 63 appearances08/17 — 43.1% from 65 appearances08/18 — 55.0% from 80 appearances08/20 — 39.7% from 68 appearances08/21 — 55.0% from 109 appearances08/22 — 58.5% from 65 appearances08/23 — 42.7% from 75 appearances08/24 — 46.1% from 76 appearances08/25 — 46.9% from 64 appearances
47.2%08/05 46.9%08/25

Pick rate

08/05 — 0.4% from 72 appearances08/06 — 0.6% from 110 appearances08/14 — 0.5% from 66 appearances08/16 — 0.4% from 63 appearances08/17 — 0.3% from 65 appearances08/18 — 0.5% from 80 appearances08/20 — 0.2% from 68 appearances08/21 — 0.2% from 109 appearances08/22 — 0.1% from 65 appearances08/23 — 0.2% from 75 appearances08/24 — 0.2% from 76 appearances08/25 — 0.2% from 64 appearances
0.4%08/05 0.2%08/25

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 47.9% from 775 gamesDiamond — 47.3% from 1,128 gamesMythic — 45.7% from 6,035 gamesLegendary — 46.6% from 2,100 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.1% 328 games Pearl 59.4% 212 games 8-Bit 55.8% 301 games Ash 54.6% 205 games Stu 50.0% 588 games Bull 52.5% 217 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.3% 53.4%
2 アラミス Mythic 35 37.6% 62.9%
3 Twin Legendary 22 36.2% 68.2%
4 ᭙ꫀ Legendary 28 34.9% 57.1%
5 我有一雙拖鞋 Diamond 59 33.5% 44.1%