My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Amber

Controller Legendary Ranked · Mythic Undermine Gem Grab
46.0%Win rate on Undermine
5,861Games here
1.1%Pick rate
85Trust Score
66. of 105Rank on this map

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 27.45.0 %
Popularity 15.0.08 %
Breadth 0.0% of maps
Counter safety 28.29.4 %
Star rate 21.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 28th means “better than 28% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Undermine. 08/04 to 08/22, 15 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 37.2% from 86 appearances08/05 — 46.3% from 315 appearances08/06 — 53.0% from 198 appearances08/09 — 50.8% from 63 appearances08/10 — 49.7% from 151 appearances08/11 — 45.9% from 455 appearances08/12 — 45.4% from 689 appearances08/13 — 44.3% from 698 appearances08/14 — 49.7% from 630 appearances08/15 — 43.9% from 529 appearances08/16 — 40.4% from 559 appearances08/17 — 45.2% from 591 appearances08/18 — 48.4% from 469 appearances08/19 — 46.3% from 136 appearances08/22 — 56.6% from 76 appearances
37.2%08/04 56.6%08/22

Pick rate

08/04 — 0.3% from 86 appearances08/05 — 0.3% from 315 appearances08/06 — 0.3% from 198 appearances08/09 — 0.4% from 63 appearances08/10 — 0.4% from 151 appearances08/11 — 0.3% from 455 appearances08/12 — 0.3% from 689 appearances08/13 — 0.3% from 698 appearances08/14 — 0.3% from 630 appearances08/15 — 0.2% from 529 appearances08/16 — 0.3% from 559 appearances08/17 — 0.3% from 591 appearances08/18 — 0.3% from 469 appearances08/19 — 0.3% from 136 appearances08/22 — 0.3% from 76 appearances
0.3%08/04 0.3%08/22

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 51.0% from 392 gamesDiamond — 47.3% from 960 gamesMythic — 46.0% from 5,861 gamesLegendary — 46.5% from 2,005 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Amber does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Edgar 51.7% 604 games Bo 53.4% 296 games Stu 53.5% 288 games Ash 57.4% 122 games Pearl 57.5% 113 games Bolt 54.9% 162 games

Who plays him best

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 アラミス Diamond 33 37.8% 63.6%
2 Low Po Legendary 51 36.7% 52.9%
3 紅花時雨 Diamond 36 27.9% 27.8%