Best map: Kaboom Canyon with 49.3% from 1,360 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/25, 8 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +3.0 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
43.0% | 676 | 53 | ||
Dry Season ![]() |
42.3% | 532 | 49 | ||
Shooting Star ![]() |
40.8% | 681 | 53 | ||
Layer Cake ![]() |
38.9% | 627 | 52 |
Direct duels in Bounty: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against Damian in Hot Zone. On average the worst case sits at 29.0%.
Amber counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
71 games
Max
54.2%
107 games
Mandy
52.5%
122 games
Piper
49.2%
327 games
Surge
51.7%
89 games
Brock
47.1%
416 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.