My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Amber

Controller Legendary Ranked · Legendary Bounty
45.2%Win rate in Bounty
770Games
55Trust Score
95. of 105Rank in Bounty

Best map: Ring of Fire with 50.0% from 2,892 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.45.2 %
Popularity 23.0.20 %
Breadth 0.0% of maps
Counter safety 39.32.0 %
Star rate 63.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/12, 3 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/12.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 51.9% from 108 appearances08/11 — 40.5% from 116 appearances08/12 — 42.5% from 73 appearances
51.9%08/05 42.5%08/12

Pick rate

08/05 — 0.0% from 108 appearances08/11 — 0.0% from 116 appearances08/12 — 0.0% from 73 appearances
0.0%08/05 0.0%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +3.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 47.9% from 413 gamesGold — 41.2% from 2,387 gamesDiamond — 40.2% from 2,605 gamesMythic — 43.5% from 7,825 gamesLegendary — 45.2% from 770 games
SilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 32 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 44.9%
2036 69
Hideout Bountyprev. season 44.6%
2202 70
Dry Season Bountyprev. season 44.4%
2482 72
Shooting Star Bountyprev. season 39.9%
1875 68

Against whom

Direct duels in Bounty: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.7% against Damian in Hot Zone. On average the worst case sits at 29.4%.

Counters

Amber counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.9% 77 games Max 54.9% 113 games Piper 49.1% 344 games Surge 53.1% 98 games Mandy 50.7% 134 games Leon 49.1% 114 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.0% 53.4%
2 アラミス Mythic 38 37.7% 63.2%
3 Twin Legendary 22 35.7% 68.2%
4 itstermoh Legendary 20 35.5% 70.0%
5 ᭙ꫀ Legendary 30 35.5% 60.0%