Best map: Ring of Fire with 49.8% from 2,883 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +5.4 — rewards skill: from Silver to Legendary the win rate climbs by 5.4 points (regression 40.4% to 45.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 6 of 31 maps. 3 of 6 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Mythic |
51.7% | 236 | 37 | ||
Triple Dribble +Mythicprev. season |
46.2% | 2726 | 74 | ||
Sneaky Fields prev. season |
46.6% | 798 | 55 | ||
Pinhole Punt +Mythic |
52.2% | 23 | 2 | ||
Pinball Dreams prev. season |
45.3% | 574 | 50 | ||
Center Stage prev. season |
44.5% | 1520 | 65 |
Direct duels in Brawl Ball: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.4% against Mandy in Bounty. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Surge
51.3%
390 games
Doug
57.3%
75 games
Bibi
49.4%
397 games
Edgar
47.5%
789 games
Otis
51.9%
106 games
Griff
47.7%
570 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.