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EN

Amber

Controller Legendary Ranked · Silver
49.2%Win rate across all maps
2,753Games
74Trust Score
45. of 105Rank by score
+4.4Skill bonus

Best map: Safe(r) Zone with 57.6% from 144 games.

Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 56.49.2 %
Popularity 21.0.24 %
Breadth 0.0% of maps
Counter safety 68.30.5 %
Star rate 30.18.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 50.0% from 78 appearances08/06 — 40.3% from 62 appearances08/20 — 51.0% from 573 appearances08/21 — 48.6% from 405 appearances08/22 — 44.5% from 366 appearances08/23 — 48.9% from 411 appearances08/24 — 50.1% from 549 appearances08/25 — 50.7% from 446 appearances
50.0%08/05 50.7%08/25

Pick rate

08/05 — 0.6% from 78 appearances08/06 — 0.8% from 62 appearances08/20 — 0.2% from 573 appearances08/21 — 0.2% from 405 appearances08/22 — 0.2% from 366 appearances08/23 — 0.3% from 411 appearances08/24 — 0.2% from 549 appearances08/25 — 0.2% from 446 appearances
0.6%08/05 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 43.1% to 47.5%). The higher the tier, the better he does.

Bronze — 63.9% from 807 gamesSilver — 49.2% from 2,978 gamesGold — 44.3% from 22,782 gamesDiamond — 43.7% from 30,189 gamesMythic — 45.8% from 146,624 gamesLegendary — 48.2% from 38,801 gamesMasters — 48.1% from 1,031 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Safe(r) Zone Heist 57.6%
144 30
Ring of Fire Hot Zone 56.5%
131 28
Out in the Open Knockout 59.5%
84 21
Dueling Beetles Hot Zone 54.8%
124 27
Gem Fort Gem Grab 56.7%
90 23
New Horizons Knockout 58.6%
70 19
Safe Zone Heist 52.8%
159 31
Kaboom Canyon Heist 52.0%
179 33
Double Swoosh Gem Grab 54.2%
72 19
Rustic Arcade Gem Grab 53.3%
75 20
Layer Cake Bounty 51.2%
82 21
Parallel Plays Hot Zone 49.0%
98 24
Undermine Gem Grab 48.3%
87 22
Pit Stop Heist 47.6%
124 27
Open Business Hot Zone 47.3%
131 28
Bridge Too Far Heist 46.3%
160 31
Hot Potato Heist 46.3%
149 30
Dry Season Bounty 46.6%
103 25
Shooting Star Bounty 46.2%
93 23
Sneaky Fields Brawl Ball 43.8%
64 17
Belle's Rock Knockout 43.5%
69 19
Flaring Phoenix Knockout 42.9%
63 17
Triple Dribble Brawl Ball 42.3%
52 14
Pinball Dreams Brawl Ball 41.3%
75 20
Hideout Bounty 39.4%
66 18
Spiraling Out Brawl Ball 39.4%
71 19
Hard Rock Mine Gem Grab 39.3%
84 21
Center Stage Brawl Ball 37.0%
54 15

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.3% 53.4%
2 アラミス Mythic 35 37.6% 62.9%
3 Twin Legendary 22 36.2% 68.2%
4 ᭙ꫀ Legendary 28 34.9% 57.1%
5 我有一雙拖鞋 Diamond 59 33.5% 44.1%