Best map: Safe(r) Zone with 57.6% from 144 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/25, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.4 — rewards skill: from Bronze to Masters the win rate climbs by 4.4 points (regression 43.1% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
57.6% | 144 | 30 | ||
Ring of Fire ![]() |
56.5% | 131 | 28 | ||
Out in the Open ![]() |
59.5% | 84 | 21 | ||
Dueling Beetles ![]() |
54.8% | 124 | 27 | ||
Gem Fort ![]() |
56.7% | 90 | 23 | ||
New Horizons ![]() |
58.6% | 70 | 19 | ||
Safe Zone ![]() |
52.8% | 159 | 31 | ||
Kaboom Canyon ![]() |
52.0% | 179 | 33 | ||
Double Swoosh ![]() |
54.2% | 72 | 19 | ||
Rustic Arcade ![]() |
53.3% | 75 | 20 | ||
Layer Cake ![]() |
51.2% | 82 | 21 | ||
Parallel Plays ![]() |
49.0% | 98 | 24 | ||
Undermine ![]() |
48.3% | 87 | 22 | ||
Pit Stop ![]() |
47.6% | 124 | 27 | ||
Open Business ![]() |
47.3% | 131 | 28 | ||
Bridge Too Far ![]() |
46.3% | 160 | 31 | ||
Hot Potato ![]() |
46.3% | 149 | 30 | ||
Dry Season ![]() |
46.6% | 103 | 25 | ||
Shooting Star ![]() |
46.2% | 93 | 23 | ||
Sneaky Fields ![]() |
43.8% | 64 | 17 | ||
Belle's Rock ![]() |
43.5% | 69 | 19 | ||
Flaring Phoenix ![]() |
42.9% | 63 | 17 | ||
Triple Dribble ![]() |
42.3% | 52 | 14 | ||
Pinball Dreams ![]() |
41.3% | 75 | 20 | ||
Hideout ![]() |
39.4% | 66 | 18 | ||
Spiraling Out ![]() |
39.4% | 71 | 19 | ||
Hard Rock Mine ![]() |
39.3% | 84 | 21 | ||
Center Stage ![]() |
37.0% | 54 | 15 |
Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.