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EN

Amber

Controller Legendary Ranked · Diamond Gem Grab
46.3%Win rate in Gem Grab
2,295Games
71Trust Score
85. of 105Rank in Gem Grab

Best map: Bridge Too Far with 48.8% from 998 games.

Wins late — in Brawl Ball 9.4 points better in long rounds than in short ones (47.6% against 38.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 25.46.3 %
Popularity 24.0.16 %
Breadth 0.0% of maps
Counter safety 91.≈ 42.4 %
Star rate 29.21.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 29th means “better than 29% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 13 earlier days are left out — below 102 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 41.7% from 254 appearances08/05 — 42.9% from 604 appearances08/06 — 45.6% from 620 appearances08/12 — 36.4% from 228 appearances08/13 — 45.8% from 284 appearances08/14 — 46.9% from 335 appearances08/15 — 47.9% from 390 appearances08/16 — 45.0% from 449 appearances08/17 — 45.0% from 449 appearances08/18 — 47.6% from 454 appearances08/20 — 46.0% from 352 appearances08/21 — 50.3% from 519 appearances08/22 — 46.7% from 381 appearances08/23 — 42.5% from 318 appearances08/24 — 43.1% from 401 appearances08/25 — 47.3% from 317 appearances
41.7%08/04 47.3%08/25

Pick rate

08/04 — 0.6% from 254 appearances08/05 — 0.4% from 604 appearances08/06 — 0.5% from 620 appearances08/12 — 0.4% from 228 appearances08/13 — 0.3% from 284 appearances08/14 — 0.3% from 335 appearances08/15 — 0.4% from 390 appearances08/16 — 0.4% from 449 appearances08/17 — 0.3% from 449 appearances08/18 — 0.4% from 454 appearances08/20 — 0.2% from 352 appearances08/21 — 0.1% from 519 appearances08/22 — 0.2% from 381 appearances08/23 — 0.2% from 318 appearances08/24 — 0.2% from 401 appearances08/25 — 0.2% from 317 appearances
0.6%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 49.4% from 464 gamesGold — 47.5% from 3,925 gamesDiamond — 45.2% from 6,680 gamesMythic — 46.0% from 38,746 gamesLegendary — 47.4% from 13,856 gamesMasters — 47.0% from 330 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 32 maps. 1 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 48.7%
645 52
Rustic Arcade Gem Grabprev. season 47.5%
1014 59
Undermine Gem Grab 48.6%
457 47
Crystal Arcade Gem Grab+Mythicprev. season 45.2%
4873 82
Double Swoosh Gem Grab 46.4%
817 55
Hard Rock Mine Gem Grabprev. season 42.0%
878 57
Gem Fort Gem Grabprev. season 40.9%
939 58

Against whom

Direct duels in Gem Grab: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.9% against Damian in Hot Zone. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 60.1% 328 games Pearl 59.4% 212 games 8-Bit 55.6% 304 games Ash 54.6% 205 games Stu 50.0% 588 games Bull 52.5% 217 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.3% 53.4%
2 アラミス Mythic 35 37.6% 62.9%
3 Twin Legendary 22 36.2% 68.2%
4 ᭙ꫀ Legendary 28 34.9% 57.1%
5 我有一雙拖鞋 Diamond 59 33.5% 44.1%