My roster

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EN

Amber

Controller Legendary Ranked · Masters
47.9%Win rate across all maps
1,035Games
59Trust Score
90. of 105Rank by score
+4.3Skill bonus

Best map: Open Business with 50.7% from 1,474 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 12.47.9 %
Popularity 48.0.38 %
Breadth 0.0% of maps
Counter safety 78.31.6 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 53.1% from 81 appearances08/05 — 51.8% from 137 appearances08/06 — 45.8% from 118 appearances08/10 — 45.7% from 116 appearances08/11 — 47.9% from 94 appearances
53.1%08/04 47.9%08/11

Pick rate

08/04 — 0.2% from 81 appearances08/05 — 0.2% from 137 appearances08/06 — 0.2% from 118 appearances08/10 — 0.2% from 116 appearances08/11 — 0.2% from 94 appearances
0.2%08/04 0.2%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.4% from 849 gamesSilver — 49.4% from 3,131 gamesGold — 44.2% from 24,029 gamesDiamond — 43.7% from 30,571 gamesMythic — 45.8% from 146,957 gamesLegendary — 48.2% from 38,961 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 50.7%
1474 64
Safe Zone Heistprev. season 50.0%
2332 71
Ring of Fire Hot Zoneprev. season 49.8%
2929 75
Bridge Too Far Heistprev. season 48.7%
4131 80
Dueling Beetles Hot Zoneprev. season 48.9%
1741 67
Gem Fort Gem Grabprev. season 48.2%
1521 65
Crystal Arcade Gem Grabprev. season 48.3%
1080 60
Kaboom Canyon Heist 48.9%
523 49
Hot Potato Heistprev. season 46.9%
2260 71
Undermine Gem Grabprev. season 46.7%
2150 70
Triple Dribble Brawl Ballprev. season 46.1%
2752 74
Sneaky Fields Brawl Ballprev. season 46.7%
815 55
Hard Rock Mine Gem Grabprev. season 45.8%
648 52
Center Stage Brawl Ballprev. season 44.7%
1558 65
Rustic Arcade Gem Grabprev. season 44.7%
975 58
Double Swoosh Gem Grab 44.4%
455 47

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.1% 53.4%
2 アラミス Mythic 36 37.7% 63.9%
3 Twin Legendary 22 35.8% 68.2%
4 ᭙ꫀ Legendary 30 35.6% 60.0%
5 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 Mythic 22 33.0% 54.5%