Best map: Kaboom Canyon with 49.3% from 1,369 games.
Wins late — in Brawl Ball 9.4 points better in long rounds than in short ones (47.6% against 38.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 43.4% to 49.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
49.3% | 1369 | 63 | ||
Safe Zone ![]() |
46.2% | 1240 | 62 | ||
Bridge Too Far ![]() |
45.7% | 1526 | 65 | ||
Hot Potato ![]() |
43.1% | 1364 | 63 | ||
Safe(r) Zone ![]() |
42.8% | 1214 | 61 | ||
Pit Stop ![]() |
42.2% | 944 | 58 |
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.7% against Damian in Hot Zone. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
57.1%
2,322 games
Mico
55.8%
1,164 games
Chuck
55.3%
1,219 games
Melodie
53.2%
545 games
Edgar
50.5%
2,810 games
Bull
52.6%
534 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.