Best map: Ring of Fire with 49.8% from 2,883 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/24, 17 days. 9 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/24.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.9 — rewards skill: from Silver to Legendary the win rate climbs by 4.9 points (regression 42.9% to 47.8%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Legendary). Filtered to Hot Zone: 4 of 31 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
49.8% | 2883 | 74 | ||
Open Business prev. season |
50.3% | 1446 | 64 | ||
Dueling Beetles prev. season |
49.1% | 1694 | 66 | ||
Parallel Plays +Mythicprev. season |
45.6% | 3541 | 77 |
Direct duels in Hot Zone: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.6% against Mandy in Bounty. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kenji
60.0%
215 games
Bo
54.4%
822 games
Bibi
55.4%
303 games
Stu
54.8%
270 games
Doug
55.0%
169 games
Bolt
56.3%
135 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.