Best map: Double Swoosh with 49.5% from 940 games.
Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/26, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.5 — rewards skill: from Silver to Legendary the win rate climbs by 4.5 points (regression 40.2% to 44.7%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps. 1 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
42.7% | 597 | 51 | ||
Belle's Rock +Diamond |
40.4% | 639 | 52 | ||
New Horizons ![]() |
40.2% | 517 | 49 | ||
Flaring Phoenix ![]() |
37.3% | 587 | 51 |
Direct duels in Knockout: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.6% against Damian in Hot Zone. On average the worst case sits at 28.8%.
Amber counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Grom
59.8%
82 games
Brock
50.3%
598 games
Edgar
47.9%
675 games
Fang
53.8%
65 games
Bo
49.1%
106 games
Max
48.2%
83 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Low Po | Legendary | 88 | 39.1% | 53.4% |
| 2 | アラミス | Mythic | 36 | 37.7% | 63.9% |
| 3 | Twin | Legendary | 22 | 35.8% | 68.2% |
| 4 | ᭙ꫀ | Legendary | 30 | 35.6% | 60.0% |
| 5 | 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 | Mythic | 22 | 33.0% | 54.5% |