Best map: Ring of Fire with 49.9% from 2,879 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/13, 4 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/13.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.9 — rewards skill: from Silver to Legendary the win rate climbs by 4.9 points (regression 39.9% to 44.8%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
44.8% | 2610 | 73 | ||
New Horizons prev. season |
44.3% | 1981 | 69 | ||
Flaring Phoenix prev. season |
42.9% | 2449 | 72 | ||
Belle's Rock prev. season |
42.8% | 1507 | 65 |
Direct duels in Knockout: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.2% against Mandy in Bounty. On average the worst case sits at 28.9%.
Amber counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
49.9%
551 games
Grom
57.3%
75 games
Edgar
47.0%
623 games
Fang
52.5%
61 games
Bo
49.0%
102 games
Max
48.7%
76 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.