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Amber

Controller Legendary Ranked · Legendary Knockout
50.2%Win rate in Knockout
829Games
56Trust Score
54. of 105Rank in Knockout
+4.9Skill bonus

Best map: Ring of Fire with 49.9% from 2,879 games.

Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 58.50.2 %
Popularity 17.0.20 %
Breadth 0.0% of maps
Counter safety 47.35.1 %
Star rate 32.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 58th means “better than 58% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/13, 4 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/13.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 47.9% from 96 appearances08/11 — 52.6% from 135 appearances08/12 — 58.4% from 113 appearances08/13 — 47.8% from 67 appearances
47.9%08/05 47.8%08/13

Pick rate

08/05 — 0.0% from 96 appearances08/11 — 0.0% from 135 appearances08/12 — 0.0% from 113 appearances08/13 — 0.0% from 67 appearances
0.0%08/05 0.0%08/13

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.9 — rewards skill: from Silver to Legendary the win rate climbs by 4.9 points (regression 39.9% to 44.8%). The higher the tier, the better he does.

Silver — 50.0% from 308 gamesGold — 40.6% from 2,235 gamesDiamond — 41.4% from 2,526 gamesMythic — 43.1% from 7,718 gamesLegendary — 50.2% from 829 games
SilverGoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 44.8%
2610 73
New Horizons Knockoutprev. season 44.3%
1981 69
Flaring Phoenix Knockoutprev. season 42.9%
2449 72
Belle's Rock Knockoutprev. season 42.8%
1507 65

Against whom

Direct duels in Knockout: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.2% against Mandy in Bounty. On average the worst case sits at 28.9%.

Counters

Amber counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 49.9% 551 games Grom 57.3% 75 games Edgar 47.0% 623 games Fang 52.5% 61 games Bo 49.0% 102 games Max 48.7% 76 games

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.2% 53.4%
2 アラミス Mythic 35 37.5% 62.9%
3 Twin Legendary 22 36.1% 68.2%
4 ᭙ꫀ Legendary 28 34.8% 57.1%
5 我有一雙拖鞋 Diamond 59 33.4% 44.1%