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← Overview

Angelo

Marksman Epic Ranked · Pro
51.3%Win rate across all maps
4,597Games
81Trust Score
37. of 105Rank by score

Wins late — in Heist 6.0 points better in long rounds than in short ones (50.6% against 44.6%, split at 85 s). Needs the long round; in a fast game he never arrives.

Prochange

Profile

Win ratePopularityBreadthCounter safetyStar rate 23.
Win rate 49.51.3 %
Popularity 71.0.99 %
Breadth 37.7% of maps
Counter safety 87.32.5 %
Star rate 23.17.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.

Silver — 53.3% from 923 gamesGold — 53.0% from 14,110 gamesDiamond — 50.3% from 29,169 gamesMythic — 50.4% from 196,389 gamesLegendary — 51.1% from 117,493 gamesMasters — 51.3% from 4,589 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Angelo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 デビルカイザー大木 Legendary 22 37.4% 77.3%
2 Kei Karuizawa Legendary 25 32.7% 52.0%