Wins early — in Knockout 8.2 points better in short rounds than in long ones (58.8% against 50.6%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +4.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Angelo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Brock
61.2%
1,479 games
Bolt
66.5%
316 games
Piper
59.6%
1,381 games
Edgar
57.7%
910 games
Tick
60.0%
350 games
8-Bit
57.8%
334 games
Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | デビルカイザー大木 | Legendary | 22 | 36.5% | 77.3% |
| 2 | Kei Karuizawa | Legendary | 23 | 30.7% | 47.8% |