For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 170 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Angelo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
65.6%
608 games
Brock
60.4%
2,835 games
Piper
58.3%
2,715 games
Tick
59.7%
687 games
Edgar
55.8%
1,734 games
Carl
61.6%
289 games
Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | デビルカイザー大木 | Legendary | 42 | 42.3% | 71.4% |
| 2 | Kei Karuizawa | Legendary | 25 | 34.1% | 52.0% |
| 3 | 帝|Tra•mp🍷 | Legendary | 20 | 34.0% | 55.0% |
| 4 | Candy🍬 | Legendary | 21 | 33.6% | 52.4% |
| 5 | ThéLait☕️🍼😁 | Legendary | 28 | 33.1% | 46.4% |