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EN

Angelo

Marksman Epic Ranked · Diamond Knockout
54.2%Win rate in Knockout
10,546Games
94Trust Score
14. of 105Rank in Knockout
−2.5Skill bonus

Best map: Out in the Open with 56.8% from 6,965 games.

Wins early — in Knockout 6.2 points better in short rounds than in long ones (57.1% against 51.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 84.54.2 %
Popularity 59.0.92 %
Breadth 24.7% of maps
Counter safety 74.37.2 %
Star rate 62.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 10 earlier days are left out — below 142 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 53.9% from 178 appearances08/05 — 47.9% from 493 appearances08/06 — 53.7% from 391 appearances08/12 — 53.1% from 294 appearances08/13 — 55.2% from 355 appearances08/14 — 48.5% from 491 appearances08/15 — 55.6% from 441 appearances08/16 — 51.0% from 451 appearances08/17 — 47.2% from 479 appearances08/18 — 49.8% from 460 appearances08/19 — 46.5% from 157 appearances08/20 — 53.9% from 1,993 appearances08/21 — 52.7% from 2,644 appearances08/22 — 56.0% from 1,852 appearances08/23 — 56.3% from 1,317 appearances08/24 — 54.9% from 1,629 appearances08/25 — 52.0% from 1,105 appearances
53.9%08/04 52.0%08/25

Pick rate

08/04 — 0.7% from 178 appearances08/05 — 0.6% from 493 appearances08/06 — 0.5% from 391 appearances08/12 — 0.8% from 294 appearances08/13 — 0.6% from 355 appearances08/14 — 0.8% from 491 appearances08/15 — 0.7% from 441 appearances08/16 — 0.6% from 451 appearances08/17 — 0.6% from 479 appearances08/18 — 0.6% from 460 appearances08/19 — 0.8% from 157 appearances08/20 — 1.1% from 1,993 appearances08/21 — 0.9% from 2,644 appearances08/22 — 0.9% from 1,852 appearances08/23 — 0.9% from 1,317 appearances08/24 — 0.9% from 1,629 appearances08/25 — 0.8% from 1,105 appearances
0.7%08/04 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −2.5 — punishes weak opponents: from Silver to Masters the win rate drops by 2.5 points (regression 54.1% to 51.5%). Higher up he gets outplayed.

Silver — 62.1% from 655 gamesGold — 53.8% from 9,971 gamesDiamond — 53.3% from 14,978 gamesMythic — 52.1% from 76,699 gamesLegendary — 52.5% from 42,657 gamesMasters — 53.8% from 1,685 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 56.8%
6965 88
New Horizons Knockout 50.4%
1831 68
Belle's Rock Knockout 49.6%
890 57
Flaring Phoenix Knockout 46.9%
860 56

Against whom

Direct duels in Knockout: how Angelo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 42.1% against Darryl in Heist — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 61.1% 4,987 games Pearl 62.0% 1,856 games Edgar 56.2% 3,024 games Piper 55.5% 3,839 games Gray 56.6% 1,398 games Bolt 59.6% 495 games

Who plays him best soon

Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 デビルカイザー大木 Legendary 42 41.6% 71.4%
2 aaqG|andro Legendary 22 35.3% 63.6%
3 Wick's Pet Legendary 28 34.9% 57.1%
4 QuillA14 Legendary 20 34.1% 60.0%
5 帝|Tra•mp🍷 Legendary 29 33.7% 51.7%