My roster

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EN

Angelo

Marksman Epic Ranked · Diamond
50.7%Win rate across all maps
29,639Games
100Trust Score
46. of 105Rank by score

Best map: Out in the Open with 56.7% from 7,199 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 55.50.7 %
Popularity 34.0.36 %
Breadth 24.7% of maps
Counter safety 71.34.0 %
Star rate 25.17.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 12 earlier days are left out — below 290 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 52.7% from 452 appearances08/05 — 46.5% from 1,302 appearances08/06 — 51.0% from 1,059 appearances08/12 — 52.1% from 726 appearances08/13 — 53.3% from 996 appearances08/14 — 49.4% from 1,181 appearances08/15 — 52.8% from 1,124 appearances08/16 — 48.7% from 1,137 appearances08/17 — 47.0% from 1,220 appearances08/18 — 47.2% from 1,130 appearances08/19 — 48.3% from 348 appearances08/20 — 50.1% from 5,463 appearances08/21 — 50.1% from 7,521 appearances08/22 — 51.7% from 5,005 appearances08/23 — 51.3% from 3,570 appearances08/24 — 51.0% from 4,514 appearances08/25 — 50.0% from 3,160 appearances08/26 — 51.0% from 406 appearances
52.7%08/04 51.0%08/26

Pick rate

08/04 — 0.3% from 452 appearances08/05 — 0.2% from 1,302 appearances08/06 — 0.2% from 1,059 appearances08/12 — 0.3% from 726 appearances08/13 — 0.3% from 996 appearances08/14 — 0.3% from 1,181 appearances08/15 — 0.3% from 1,124 appearances08/16 — 0.2% from 1,137 appearances08/17 — 0.2% from 1,220 appearances08/18 — 0.2% from 1,130 appearances08/19 — 0.3% from 348 appearances08/20 — 0.5% from 5,463 appearances08/21 — 0.4% from 7,521 appearances08/22 — 0.4% from 5,005 appearances08/23 — 0.3% from 3,570 appearances08/24 — 0.3% from 4,514 appearances08/25 — 0.3% from 3,160 appearances08/26 — 0.2% from 406 appearances
0.3%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.2% from 403 gamesSilver — 54.1% from 2,000 gamesGold — 51.0% from 28,604 gamesDiamond — 50.4% from 40,899 gamesMythic — 50.3% from 210,584 gamesLegendary — 51.1% from 126,011 gamesMasters — 51.3% from 4,724 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 56.7%
7199 88
Shooting Star Bounty 54.9%
4734 82
Dry Season Bounty 52.6%
1252 62
Hideout Bounty 51.0%
1393 63
New Horizons Knockout 50.5%
1876 68
Bridge Too Far Heist 48.0%
4202 80
Belle's Rock Knockout 49.3%
917 57
Rustic Arcade Gem Grab 48.7%
493 48
Flaring Phoenix Knockout 47.6%
918 57
Safe Zone Heist 45.8%
1882 68
Undermine Gem Grabprev. season 45.4%
533 49
Safe(r) Zone Heist 44.3%
1818 67
Kaboom Canyon Heist 43.9%
1653 66
Crystal Arcade Gem Grabprev. season 42.8%
437 46
Layer Cake Bounty 42.1%
354 43
Deathcap Trap Gem Grabprev. season 40.4%
490 48
Double Swoosh Gem Grab 37.0%
181 33
Ring of Fire Hot Zoneprev. season 39.0%
1355 63
Hard Rock Mine Gem Grabprev. season 38.9%
612 51
Gem Fort Gem Grabprev. season 38.3%
431 46
Center Stage Brawl Ball 33.9%
115 26
Dueling Beetles Hot Zone 34.4%
157 31
Parallel Plays Hot Zoneprev. season 37.0%
629 52
Pit Stop Heist 32.8%
204 35
Spiraling Out Brawl Ball 27.9%
122 27
Sneaky Fields Brawl Ball 24.2%
99 24
Pinball Dreams Brawl Ballprev. season 30.5%
200 34
Triple Dribble Brawl Ballprev. season 27.7%
159 31
Hot Potato Heistprev. season 31.1%
482 48
Open Business Hot Zoneprev. season 25.2%
322 42

Who beats Angelo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 デビルカイザー大木 Legendary 42 41.2% 71.4%
2 为他而拉弓 Legendary 22 37.6% 77.3%
3 Wick's Pet Legendary 30 35.6% 60.0%
4 aaqG|andro Legendary 22 34.8% 63.6%
5 QuillA14 Legendary 20 33.7% 60.0%