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EN

Angelo

Marksman Epic Ranked · Masters
51.3%Win rate across all maps
4,716Games
82Trust Score
34. of 105Rank by score

Best map: Out in the Open with 55.1% from 1,209 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 25.
Win rate 42.51.3 %
Popularity 84.1.74 %
Breadth 43.7% of maps
Counter safety 70.30.6 %
Star rate 25.17.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/03 — 52.9% from 121 appearances08/04 — 54.1% from 338 appearances08/05 — 54.9% from 641 appearances08/06 — 51.9% from 491 appearances08/07 — 57.3% from 157 appearances08/08 — 51.9% from 258 appearances08/09 — 47.5% from 280 appearances08/10 — 49.1% from 503 appearances08/11 — 49.0% from 567 appearances08/12 — 47.4% from 253 appearances08/13 — 56.8% from 176 appearances08/14 — 51.4% from 138 appearances08/15 — 50.5% from 97 appearances08/16 — 53.1% from 147 appearances08/17 — 46.0% from 87 appearances08/18 — 45.5% from 187 appearances08/19 — 52.9% from 119 appearances08/25 — 59.0% from 83 appearances
52.9%08/03 59.0%08/25

Pick rate

08/03 — 1.0% from 121 appearances08/04 — 1.0% from 338 appearances08/05 — 1.1% from 641 appearances08/06 — 1.0% from 491 appearances08/07 — 1.0% from 157 appearances08/08 — 1.0% from 258 appearances08/09 — 1.0% from 280 appearances08/10 — 1.0% from 503 appearances08/11 — 0.9% from 567 appearances08/12 — 0.9% from 253 appearances08/13 — 1.0% from 176 appearances08/14 — 1.0% from 138 appearances08/15 — 1.0% from 97 appearances08/16 — 1.1% from 147 appearances08/17 — 0.9% from 87 appearances08/18 — 0.8% from 187 appearances08/19 — 1.1% from 119 appearances08/25 — 0.9% from 83 appearances
1.0%08/03 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.1% from 391 gamesSilver — 54.2% from 1,971 gamesGold — 51.1% from 28,274 gamesDiamond — 50.4% from 40,683 gamesMythic — 50.3% from 210,322 gamesLegendary — 51.2% from 125,766 gamesMasters — 51.3% from 4,716 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 55.1%
1209 61
New Horizons Knockoutprev. season 51.5%
5904 85
Dry Season Bountyprev. season 51.8%
3484 77
Bridge Too Far Heistprev. season 53.3%
980 58
Hideout Bountyprev. season 50.9%
4968 83
Kaboom Canyon Heist 51.8%
1090 60
Safe Zone Heist 51.8%
1047 59
Shooting Star Bountyprev. season 50.6%
904 57
Rustic Arcade Gem Grabprev. season 48.5%
1014 59
Flaring Phoenix Knockoutprev. season 47.3%
2342 71
Belle's Rock Knockout 49.4%
407 45

Who beats Angelo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 デビルカイザー大木 Legendary 42 41.3% 71.4%
2 为他而拉弓 Legendary 22 37.7% 77.3%
3 Wick's Pet Legendary 30 35.6% 60.0%
4 aaqG|andro Legendary 22 34.9% 63.6%
5 QuillA14 Legendary 20 33.8% 60.0%