My roster

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EN

Ashpre-patch

Tank Epic Ranked · Silver
35.5%Win rate across all maps
8,132Games
90Trust Score
83. of 106Rank by score
+14.0Skill bonus

Best map: Double Swoosh with 49.5% from 388 games.

Wins early — in Gem Grab 7.9 points better in short rounds than in long ones (60.5% against 52.6%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 22.35.5 %
Popularity 25.0.28 %
Breadth 0.0% of maps
Counter safety 33.12.6 %
Star rate 68.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 09/01, 13 days. 12 earlier days are left out — below 90 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 09/01.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 25.2% from 1,008 appearances08/21 — 32.3% from 768 appearances08/22 — 41.3% from 475 appearances08/23 — 37.5% from 491 appearances08/24 — 38.7% from 839 appearances08/25 — 36.8% from 809 appearances08/26 — 37.7% from 716 appearances08/27 — 35.7% from 600 appearances08/28 — 42.0% from 550 appearances08/29 — 34.7% from 614 appearances08/30 — 35.0% from 557 appearances08/31 — 40.0% from 385 appearances09/01 — 36.7% from 226 appearances
25.2%08/20 36.7%09/01

Pick rate

08/20 — 0.4% from 1,008 appearances08/21 — 0.4% from 768 appearances08/22 — 0.3% from 475 appearances08/23 — 0.3% from 491 appearances08/24 — 0.3% from 839 appearances08/25 — 0.3% from 809 appearances08/26 — 0.3% from 716 appearances08/27 — 0.3% from 600 appearances08/28 — 0.3% from 550 appearances08/29 — 0.3% from 614 appearances08/30 — 0.3% from 557 appearances08/31 — 0.2% from 385 appearances09/01 — 0.3% from 226 appearances
0.4%08/20 0.3%09/01

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.0 — rewards skill: from Bronze to Masters the win rate climbs by 14.0 points (regression 46.2% to 60.2%). The higher the tier, the better he does.

Bronze — 29.7% from 7,511 gamesSilver — 35.5% from 8,132 gamesGold — 53.1% from 70,997 gamesDiamond — 57.8% from 72,321 gamesMythic — 55.5% from 186,606 gamesLegendary — 56.9% from 196,965 gamesMasters — 57.9% from 15,580 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver). The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Double Swoosh Gem Grab 49.5%
388 44
Gem Fort Gem Grab 49.1%
389 44
Sneaky Fields Brawl Ball 46.9%
405 45
Beach Ball Brawl Ball 46.3%
160 31
Undermine Gem Grab 45.6%
338 42
Triple Dribble Brawl Ball 44.3%
393 45
Center Stage Brawl Ball 44.2%
423 46
Pinball Dreams Brawl Ball 43.1%
355 43
Pinhole Punt Brawl Ball 26.7%
15 0
Hard Rock Mine Gem Grab 42.0%
369 44
Open Business Hot Zone 39.4%
320 41
Spiraling Out Brawl Ball 39.1%
368 44
Rustic Arcade Gem Grab 33.8%
157 31
Dueling Beetles Hot Zone 35.5%
344 43
Layer Cake Bounty 34.1%
267 39
Parallel Plays Hot Zone 33.4%
323 42
Dry Season Bounty 29.7%
232 37
Shooting Star Bounty 29.6%
233 37
Belle's Rock Knockout 29.0%
214 35
Safe(r) Zone Heist 24.6%
130 28
Ring of Fire Hot Zone 28.5%
277 39
Hot Potato Heist 26.5%
253 38
Safe Zone Heist 25.0%
208 35
Hideout Bounty 24.6%
248 38
Pit Stop Heist 18.1%
138 29
Kaboom Canyon Heist 22.6%
230 37
Out in the Open Knockout 21.8%
243 37
New Horizons Knockout 20.7%
222 36
Bridge Too Far Heist 20.1%
224 36
Flaring Phoenix Knockout 20.6%
253 38

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Masters 140 58.1% 77.1%
2 Snackers Masters 121 51.4% 68.6%
3 TB|Jhosua🪐🖤 Masters 80 51.2% 75.0%
4 ~Hlarz Masters 85 50.1% 71.8%
5 Lxon🏂 Masters 41 49.1% 87.8%