Best map: Undermine with 61.4% from 1,294 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 13 days. 10 earlier days are left out — below 83 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 0.7% to 0.6% pick rate, down 23 %. The win rate moved 1.7 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.4 — rewards skill: from Silver to Masters the win rate climbs by 14.4 points (regression 46.2% to 60.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
61.4% | 1294 | 62 | ||
Double Swoosh ![]() |
59.1% | 1626 | 66 | ||
Open Business ![]() |
61.0% | 672 | 53 | ||
Sneaky Fields ![]() |
58.1% | 2089 | 70 | ||
Pinball Dreams ![]() |
59.6% | 986 | 58 | ||
Gem Fort ![]() |
57.6% | 1406 | 64 | ||
Hard Rock Mine ![]() |
57.9% | 1175 | 61 | ||
Center Stage ![]() |
56.9% | 1485 | 64 | ||
Triple Dribble ![]() |
57.1% | 1158 | 61 | ||
Ring of Fire ![]() |
60.3% | 388 | 44 | ||
Spiraling Out ![]() |
56.7% | 968 | 58 | ||
Dueling Beetles ![]() |
55.4% | 738 | 54 | ||
Parallel Plays ![]() |
55.9% | 603 | 51 | ||
Crystal Arcade prev. season |
58.0% | 262 | 38 | ||
Deathcap Trap prev. season |
59.9% | 177 | 33 | ||
Hot Potato ![]() |
59.6% | 156 | 31 | ||
Rustic Arcade ![]() |
58.1% | 186 | 33 | ||
Layer Cake ![]() |
53.4% | 313 | 41 | ||
Safe(r) Zone ![]() |
61.5% | 65 | 18 | ||
Shooting Star ![]() |
61.3% | 62 | 17 | ||
Kaboom Canyon ![]() |
56.6% | 83 | 21 | ||
Belle's Rock prev. season |
53.7% | 121 | 27 | ||
Dry Season ![]() |
51.4% | 105 | 25 | ||
Out in the Open ![]() |
51.2% | 84 | 21 | ||
Flaring Phoenix ![]() |
49.5% | 99 | 24 | ||
Safe Zone ![]() |
52.0% | 50 | 14 | ||
Bridge Too Far ![]() |
52.3% | 44 | 12 | ||
Hideout ![]() |
49.4% | 89 | 22 | ||
New Horizons ![]() |
50.0% | 60 | 16 | ||
Pit Stop ![]() |
43.8% | 144 | 30 |
Direct duels in Bounty: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.3% against Edgar in Knockout. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
73.0%
63 games
Kaze
61.2%
85 games
Mortis
57.6%
92 games
Brock
51.4%
251 games
Piper
52.6%
175 games
Nori
58.0%
69 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 22 | 31.5% | 50.0% |