Best map: Sneaky Fields with 56.1% from 1,172 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/05 to 08/21, 4 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.4 — rewards skill: from Silver to Masters the win rate climbs by 14.4 points (regression 46.2% to 60.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
56.1% | 1172 | 61 | ||
Hard Rock Mine ![]() |
56.4% | 792 | 55 | ||
Gem Fort ![]() |
55.8% | 901 | 57 | ||
Double Swoosh ![]() |
55.1% | 1068 | 60 | ||
Center Stage ![]() |
52.3% | 975 | 58 | ||
Undermine ![]() |
51.7% | 841 | 56 | ||
Spiraling Out ![]() |
49.9% | 721 | 54 | ||
Pinball Dreams ![]() |
49.1% | 772 | 55 | ||
Dueling Beetles ![]() |
48.5% | 666 | 52 | ||
Triple Dribble ![]() |
47.3% | 910 | 57 | ||
Open Business ![]() |
47.7% | 555 | 50 | ||
Ring of Fire ![]() |
48.0% | 425 | 46 | ||
Layer Cake ![]() |
46.4% | 442 | 46 | ||
Deathcap Trap prev. season |
41.7% | 12 | 0 | ||
Crystal Arcade prev. season |
37.5% | 16 | 0 | ||
Rustic Arcade ![]() |
40.9% | 372 | 44 | ||
Parallel Plays ![]() |
39.5% | 537 | 49 | ||
Hideout ![]() |
36.7% | 283 | 40 | ||
Shooting Star ![]() |
32.6% | 239 | 37 | ||
Dry Season ![]() |
31.8% | 261 | 38 | ||
Flaring Phoenix ![]() |
27.8% | 302 | 41 | ||
Out in the Open ![]() |
27.7% | 296 | 40 | ||
Belle's Rock ![]() |
26.7% | 277 | 39 | ||
Kaboom Canyon ![]() |
26.2% | 263 | 39 | ||
Hot Potato ![]() |
27.1% | 325 | 42 | ||
New Horizons ![]() |
22.2% | 248 | 38 | ||
Pit Stop ![]() |
21.5% | 298 | 40 | ||
Bridge Too Far ![]() |
19.7% | 254 | 38 | ||
Safe(r) Zone ![]() |
18.2% | 269 | 39 | ||
Safe Zone ![]() |
15.7% | 229 | 36 |
Direct duels in Brawl Ball: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.5% against Edgar in Knockout. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Rico
61.5%
1,674 games
Bibi
62.7%
833 games
Emz
61.6%
1,127 games
Griff
60.3%
1,784 games
Edgar
60.3%
1,619 games
Frank
63.4%
533 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 29 | 33.3% | 55.2% |
| 2 | 秋刀魚 | Diamond | 20 | 30.9% | 50.0% |
| 3 | たうそん🦋.*˚ | Mythic | 22 | 30.2% | 45.5% |