Best map: Undermine with 61.5% from 1,285 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 13 days. 10 earlier days are left out — below 83 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 0.7% to 0.6% pick rate, down 23 %. The win rate moved 1.5 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.4 — rewards skill: from Silver to Masters the win rate climbs by 14.4 points (regression 46.2% to 60.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Undermine ![]() |
61.5% | 1285 | 62 | ||
Double Swoosh ![]() |
59.0% | 1610 | 66 | ||
Sneaky Fields ![]() |
58.1% | 2060 | 69 | ||
Open Business ![]() |
60.9% | 660 | 52 | ||
Pinball Dreams ![]() |
59.5% | 977 | 58 | ||
Hard Rock Mine ![]() |
57.9% | 1158 | 61 | ||
Gem Fort ![]() |
57.3% | 1389 | 63 | ||
Center Stage ![]() |
56.8% | 1459 | 64 | ||
Triple Dribble ![]() |
57.0% | 1135 | 60 | ||
Ring of Fire ![]() |
60.4% | 384 | 44 | ||
Spiraling Out ![]() |
56.8% | 956 | 58 | ||
Dueling Beetles ![]() |
55.6% | 728 | 54 | ||
Parallel Plays ![]() |
56.0% | 598 | 51 | ||
Crystal Arcade prev. season |
58.0% | 262 | 38 | ||
Deathcap Trap prev. season |
59.9% | 177 | 33 | ||
Hot Potato ![]() |
59.4% | 155 | 31 | ||
Rustic Arcade ![]() |
58.1% | 186 | 33 | ||
Layer Cake ![]() |
53.5% | 310 | 41 | ||
Safe(r) Zone ![]() |
62.5% | 64 | 17 | ||
Shooting Star ![]() |
61.3% | 62 | 17 | ||
Kaboom Canyon ![]() |
58.0% | 81 | 21 | ||
Belle's Rock prev. season |
54.6% | 119 | 27 | ||
Dry Season ![]() |
51.5% | 103 | 25 | ||
Bridge Too Far prev. season |
51.7% | 87 | 22 | ||
Out in the Open ![]() |
51.2% | 84 | 21 | ||
Flaring Phoenix ![]() |
50.5% | 95 | 23 | ||
Safe Zone ![]() |
53.1% | 49 | 13 | ||
New Horizons ![]() |
50.8% | 59 | 16 | ||
Hideout ![]() |
49.4% | 87 | 22 | ||
Pit Stop ![]() |
43.2% | 139 | 29 |
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.2% against Edgar in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.5%
390 games
Edgar
62.3%
1,236 games
Bo
63.8%
618 games
Griff
60.0%
1,236 games
Rico
59.6%
1,102 games
Otis
64.6%
345 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 22 | 31.6% | 50.0% |