Best map: Open Business with 61.0% from 3,713 games.
Wins late — in Hot Zone 4.6 points better in long rounds than in short ones (53.4% against 48.7%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/03 to 08/21, 18 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 0.8% to 1.1% pick rate, up 47 %. The win rate moved 4.4 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.4 — rewards skill: from Silver to Masters the win rate climbs by 14.4 points (regression 46.2% to 60.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
61.0% | 3713 | 78 | ||
Dueling Beetles prev. season |
59.1% | 3258 | 76 | ||
Center Stage prev. season |
58.3% | 7489 | 89 | ||
Crystal Arcade prev. season |
58.0% | 8214 | 90 | ||
Ring of Fire prev. season |
59.6% | 1997 | 69 | ||
Pinball Dreams prev. season |
58.0% | 6165 | 86 | ||
Hard Rock Mine prev. season |
57.6% | 8388 | 90 | ||
Sneaky Fields prev. season |
57.4% | 11426 | 95 | ||
Gem Fort prev. season |
57.5% | 8675 | 91 | ||
Deathcap Trap prev. season |
57.6% | 4368 | 81 | ||
Undermine prev. season |
56.2% | 8106 | 90 | ||
Parallel Plays prev. season |
56.3% | 5623 | 84 | ||
Double Swoosh prev. season |
56.0% | 8219 | 90 | ||
Triple Dribble prev. season |
55.3% | 6598 | 87 | ||
Rustic Arcade prev. season |
57.8% | 870 | 56 | ||
Flaring Phoenix prev. season |
57.5% | 501 | 48 | ||
Hot Potato prev. season |
54.5% | 729 | 54 | ||
Dry Season prev. season |
56.0% | 420 | 46 | ||
Layer Cake prev. season |
52.4% | 1850 | 68 | ||
Belle's Rock prev. season |
55.9% | 297 | 40 | ||
Hideout prev. season |
55.6% | 295 | 40 | ||
Safe Zone prev. season |
59.4% | 101 | 24 | ||
Spiraling Out ![]() |
64.9% | 57 | 16 | ||
New Horizons prev. season |
52.8% | 284 | 40 | ||
Kaboom Canyon prev. season |
53.1% | 213 | 35 | ||
Bridge Too Far prev. season |
48.8% | 123 | 27 | ||
Out in the Open prev. season |
45.0% | 260 | 38 | ||
Shooting Star prev. season |
41.1% | 146 | 30 |
Direct duels in Gem Grab: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.3% against Edgar in Knockout. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.6%
394 games
Edgar
62.3%
1,260 games
Bo
63.8%
629 games
Griff
60.3%
1,253 games
Rico
59.6%
1,120 games
Emz
60.5%
802 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TH|Tomasin | Legendary | 22 | 31.6% | 50.0% |